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Full Circle

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Full Circle

The finale to the Shadowrun: Seattle Campaign

GM: Stuart
Game Date: 16th July 2063
Held at Al's on the 16th July 2005

Back to Seattle Campaign


Cast of Characters

Prologue

The 'hope' foundation is renovating the area in which the Knights Of Tarislar live, lots of investment and social programmes. Recently even have had a flu-jab freely given to anyone who wanted.

Katsu and some others were out Shedim hunting, and discovered a concealed sewer entrance which they noted for later investigation, suspiscious that there might be a nest of Shedim down there.

Rough notes of events

JC gets a call from Mothers Of Metahumans and is asked to attend and sy on a Humanis rally to make sure things don't go badly. Pathfinder and Katsu attend also, and witness a gang of Orks losing it and attacking them - Pathfinder is suspicious of some simsense music that some of the Orks were listening to, and he snatches one for later testing.

Webb is for some reason sitting with the friend of Lucy Teuner RIP [from Tears Of Tarislar run]

Pathfinder gives her a call and says she is in danger, and he is coming to get her.

The Mole (or is it his clone?) kidnaps her, and incapacitates Webb and sells him to some Ghouls.

Pathfinder, Katsu and JC turn up, and rescue Webb - but are too late to rescue the girl, and they start trying to track down where she might be.

Pathfinder gets in touch with Shade, asking for some Matrixxy help with it.

Shade soon realises that the woman Pathfinder wants to rescue is actually a woman kidnapped by his employer, and held at a location where he is in charge of security.

Shade arranges a security hole to let the rest break in unopposed, though they do need to kill 2 guards. They peek into the meeting room to find 8 men in robes about to sacrifice a woman. Webb throws in a neurostun grenade. Katsu counts only 8 thuds, but before she can warn anyone, Webb bursts into the room. A head shedim is infesting one of the men, and his fear effect makes everyone crumple to their knees. Shade controls a drone to trundle into the room and blow the body apart, the Shedim flies off with threats galore.

On the news the team hear reports that Pullyup is out of limits due to the earlier race riots, and it occurs to them that the denizens of Pullyup may well be about to be attacked by hoards of Shedim. Team break through road blocks and get into Pullyup, and the shopping centre, where they hold a last great stand against the forces of evil, in the mean time killing a couple of dragon-shedims.