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{| border="0"
 
{| border="0"
 
|-
 
|-
| rowspan="16" valign="top" | http://www.nighthawks.org.uk/images/corin/talho_01.gif
+
| rowspan="16" valign="top" | [[Image:talho_01.gif]]
| '''Dice''': Unexplored past and Erratic personality. Best described as 'a bit random'. Doesnt like to think things through. Due to her love of games of chance, Dice is a natural-born gambler, an extended run of good luck, accused of using magic to cheat to the exclusive ??? Casino on Lantau Island forced to return her winnings plus a substantial fee or suffer the consequences. However, Dice's bemusment at the complexities of compound interest meant that she rapidly owed alot of cash. Overpowered the debt collectors - called her to the attention of the Casino's owner, Naomi Double. An aspiring figurehead of crime and corruption, Ms Double uses her social ties to high-profile clients (and their lost assets) as a basis for her expanding empire of illicit businesses, and has started to call upon Dice's talents for the retrieval of 'contested' property as a means of delaying (but never quite paying off) her ever-expanding debt. However, Dice's gung-ho attitude and eternal fascination with all things means that she is likely to stay in Naomi's debt for a very long time...
+
| '''Dice''': Willing to try anything once, Dice's easy going attitude and random bouts of unexplained proficiency often get her ''into'' more trouble than out. Grew up with two younger sisters, only to be kicked out of the house at age 13 when a surge-induced astral shift sparked phenomenal cosmic powers that started attracting hungry spirits. An aptitude for athletics and games of chance naturally lead her to fighting and gambling on the streets of Hong Kong to survive. Ironically, it was an extended run of good luck at the exclusive 'Blue Bamboo' Casino on Lantau Island that lead a 16 year old Dice to being accused of using magic to cheat and forced to return all of her recent winnings or suffer the consequences. Unfortunately, Dice's bemusment at the complexities of compound interest meant that her forgotten repayments soon developed into a substantial debt. Making good on the threat, an assortment of goons were deployed to 'collect', only to be overpowered and sent packing in short order. After three more failed attempts to retrieve payment, Dice's case was brought to the attention of the Casino's owner, Naomi Double, an aspiring figurehead of crime and corruption who uses her social ties to high-profile customers (and their lost assets) to continually expand her illicit business portfolio. Seeing the potential in Dice's astral talents, Naomi convinced her to join the Blue Bamboo's payroll to help retrieve 'contested' property from the Casino's many clients to help pay off her debt, giving her her first taste of life in the shadows. Ten years on and Dice looks up the family...
 
|-
 
|-
 
|'''Character notes''':
 
|'''Character notes''':
 
|-
 
|-
| BUILD STILL BEING FINALISED
+
|• Elder sister of [[Rez]] and [[Eclipse]] and half-sister of [[The Nameless One|TNO]]???
 
|-
 
|-
???'s sister ???
+
Has fair skin like her Irish mother, dark hair like her Chinese father, and shiney purple eyes like, um?
 
|-
 
|-
 
|• Hates spirits (the see-through scary kind)
 
|• Hates spirits (the see-through scary kind)
 
|-
 
|-
 
|• Likes spirits (the see-through drinky kind)
 
|• Likes spirits (the see-through drinky kind)
|-
 
|• Loves to gamble
 
|-
 
|• Dislikes Rasberry Ripple flavour ice cream
 
|-
 
| (Designed to see if a high edge attribute really is a viable substitute for skills...)
 
 
|-
 
|-
 
|
 
|
Line 29: Line 23:
 
|-
 
|-
 
|
 
|
| '''Human [0BP]'''
+
| '''Human [0BP]''': Female, 30 years old
 +
|
 +
|-
 +
|
 +
| '''[[SURGE|SURGEd]] [5BP]''': Power EXtreme!
 
|
 
|
 +
|}----
 +
{|
 +
|-
 +
| '''Qualities [-10BP]'''
 +
| '''Notes (Page No.)'''
 +
| '''BP Cost'''
 +
|-
 +
| Adept
 +
| Powers listed below (p.77)
 +
| 5
 +
|-
 +
| Lucky
 +
| +1 Max Edge (p.79)
 +
| 20
 +
|-
 +
| Day Job
 +
| Astral security in the Blue Bamboo Casino [10hrs/w] (SR3)
 +
| -5
 +
|-
 +
| In debt to loan sharks
 +
| Owes the Blue Bamboo 5000 (wiki)
 +
| -5
 +
|-
 +
| Spirit Bane
 +
| Something doesn't like her... (p.81)
 +
| -10
 +
|-
 +
| Altered eye colour
 +
| Shiney Purple (surge)
 +
| 0
 +
|-
 +
| Dual Natured
 +
| A veritable schmorgasboard of magical mystery (surge)
 +
| -15
 
|}----
 
|}----
 
{|
 
{|
Line 47: Line 79:
 
|-
 
|-
 
| Reaction
 
| Reaction
| 5(7)
+
| 5(6)
 
| 40
 
| 40
 
|-
 
|-
Line 87: Line 119:
 
|-
 
|-
 
| Initiative (R+I)
 
| Initiative (R+I)
| 8(10)
+
| 8(9)
 
|-
 
|-
 
| Initiative Passes
 
| Initiative Passes
| 1(3)
+
| 1(2)
 
|-
 
|-
 
| Physical Damage Track (8+B/2)
 
| Physical Damage Track (8+B/2)
Line 100: Line 132:
 
{|
 
{|
 
|-
 
|-
| '''Qualities [-10BP]'''
+
| '''Active Skills [80BP]'''
| '''Notes (Page No.)'''
 
| '''BP Cost'''
 
|-
 
| Adept
 
| Powers listed below (p.77)
 
| 5
 
|-
 
| Lucky
 
| +1 Max Edge (p.79)
 
| 20
 
|-
 
| Servitude
 
| Paying off debt to Naomi Double (wiki)
 
| -10
 
|-
 
| In Debt to Loan Sharks
 
| Owes Naomi 20,000 (wiki)
 
| -15
 
|-
 
| Unskilled
 
| Feh, she'll get better (wiki)
 
| -5
 
|-
 
| Food
 
| Easy life (wiki)
 
| -5
 
|}----
 
{|
 
|-
 
| '''Adept Power'''
 
| '''Level'''
 
| '''Cost'''
 
| '''Notes'''
 
|-
 
| Astral Perception
 
| -
 
| 1
 
| I see.. WHAT THE £%$& IS THAT???
 
|-
 
| Improved Reflexes
 
| 2
 
| 3
 
| +2 Reaction, +2 Initiative passes
 
|-
 
| Mystic Armour
 
| 4
 
| 2
 
| +4/+4 Armour and Astral Armour
 
|}----
 
{|
 
|-
 
| '''Active Skills [84BP]'''
 
 
| '''Rating'''
 
| '''Rating'''
 
| '''Base Attribute'''
 
| '''Base Attribute'''
 +
| '''Dice'''
 
| '''BP Cost'''
 
| '''BP Cost'''
 
|-
 
|-
| Astral Combat
+
| Unarmed Combat [charge]
| 5
+
| 6[8]
| Willpower
+
| Agility
| 20
+
| 11[15]
 +
| 26
 
|-
 
|-
| Unarmed Combat
+
| Gymnastics [jump]
| 4
+
| 4[6]
 
| Agility
 
| Agility
| 16
+
| 9[11]
 +
| 18
 
|-
 
|-
| Pistols
+
| Infiltration
| 2
+
| 1
 
| Agility
 
| Agility
| 8
+
| 6
 +
| 4
 
|-
 
|-
| Dodge
+
| Pistols
 
| 1
 
| 1
| ?
+
| Agility
 +
| 6
 
| 4
 
| 4
 
|-
 
|-
| Perception
+
| Pilot Ground Craft
 
| 1
 
| 1
| Intuition
+
| Reaction
 +
| 7
 
| 4
 
| 4
 
|-
 
|-
Line 186: Line 172:
 
| Charisma
 
| Charisma
 
| 4
 
| 4
|-
 
| Pilot Ground Craft (Wheeled)
 
| 1(3)
 
| Reaction
 
 
| 4
 
| 4
 
|-
 
|-
| ATHLETICS
+
| Perception
 
| 1
 
| 1
| Strength/Agility
+
| Intuition
| 10
+
| 4
 +
| 4
 
|-
 
|-
| STEALTH
+
| Astral Combat
| 1
+
| 4
| Agility/Intuition
+
| Willpower
| 10
+
| 9
 +
| 16
 
|}----
 
|}----
 
{|
 
{|
 
|-
 
|-
| '''Knowledge Skills [0BP]'''
+
| '''Knowledge Skills [0BP(12SP)]'''
 
| '''Rating'''
 
| '''Rating'''
 
| '''Base Attribute'''
 
| '''Base Attribute'''
 +
| '''Dice'''
 
| '''BP Cost'''
 
| '''BP Cost'''
 
|-
 
|-
| Spirit types
+
| Astral signiatures
| 4
+
| 3
| Intuition?
+
| Intuition
| 0(4)
+
| 6
 +
| 0(3)
 
|-
 
|-
 
| Gambling
 
| Gambling
| 4
+
| 2
| Intuition?
+
| Intuition
| 0(4)
+
| 5
 +
| 0(2)
 +
|-
 +
| Hong Kong crime syndicates
 +
| 2
 +
| Logic
 +
| 3
 +
| 0(2)
 +
|-
 +
| Spirits
 +
| 2
 +
| Logic
 +
| 3
 +
| 0(2)
 
|-
 
|-
 
| English
 
| English
 
| N
 
| N
 +
| -
 
| -
 
| -
 
| 0
 
| 0
 
|-
 
|-
| Chinese
+
| Cantonese
| 4
+
| 3
 
| -
 
| -
| 0(4)
+
| 3
 +
| 0(3)
 
|}----
 
|}----
 
{|
 
{|
 
|-
 
|-
| '''Contacts (Link) [7BP]'''
+
| '''Adept Powers'''
| '''Connection'''
+
| '''Level'''
| '''Loyalty'''
+
| '''Points'''
| '''BP Cost'''
+
| '''Notes (Page No.)'''
 +
|-
 +
| Critical Strike
 +
| 6
 +
| 1.5
 +
| +6 Damage Value in Unarmed and Astral Combat (p.187)
 +
|-
 +
| Improved Reflexes
 +
| 1
 +
| 2
 +
| +1 Reaction, +1 Initiative passes (p.188)
 
|-
 
|-
| Naomi Double (Casino Owner)
+
| Mystic Armour
| 5
+
| 4
 
| 2
 
| 2
| 7
+
| +4/+4 Armour and Astral Armour (p.188)
 +
|-
 +
| Wall Walking
 +
| -
 +
| 0.5
 +
| Err, can walk on walls? (SR3)
 
|}----
 
|}----
 
{|
 
{|
Line 253: Line 269:
 
10 spare clips, 90 EX Explosive rounds, 30 regular rounds, 30 gel rounds (1,100)<br>
 
10 spare clips, 90 EX Explosive rounds, 30 regular rounds, 30 gel rounds (1,100)<br>
 
Grapple gun, stealth line, catalyst stick (1,470)<br>
 
Grapple gun, stealth line, catalyst stick (1,470)<br>
Lined coat, Fire Resistant III [6/4] (1,000)<br>
+
Lined coat, Fire Resistant VI, Insulating VI [6/4] (2,500)<br>
4 Metal Restraints (80) ||
+
4 Metal Restraints (80)<br>
 +
500 left for char gen... ||
 +
{|
 +
|-
 +
| '''Cash''' = ???
 +
|}----
 +
{|
 +
|-
 +
| '''Contacts (Link) [6BP]'''
 +
| '''Connection'''
 +
| '''Loyalty'''
 +
| '''BP Cost'''
 +
|-
 +
| Naomi Double (Casino Owner)
 +
| 3
 +
| 3
 +
| 6
 +
|}----
 +
----
 +
{| border="0"
 +
|-
 +
|
 +
|}Race 5BP, Qualities -10BP, Attributes 315BP, Active Skills 80BP, Knowledge Skills 0BP, Gear 4BP, Contacts 6BP || ||
 
----
 
----
 
{|
 
{|
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|
 
|
 
|-
 
|-
| [[Street Cred]]
+
| Street Cred
 
|
 
|
 
|-
 
|-
| [[Notoriety]]
+
| Notoriety
 
|
 
|
 
|-
 
|-
| [[Public Awareness]]
+
| Public Awareness
 
|
 
|
 
|}----
 
|}----
 
{|
 
{|
 
|-
 
|-
| '''Karma Spent on...'''
+
| '''Karma Expenditure'''
 
| '''Amount'''
 
| '''Amount'''
 
|-
 
|-
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|
 
|
 
|}----
 
|}----
{|
+
----
 +
{| border="0"
 +
|-
 +
|
 +
|}Dice's Unarmed DV = 8S/0AP [[Strength/2(round up)]+6 Critical Strike] (p.147-148,187)<br>
 +
Shock Gloves DV = 5S/*0.5AP Electrical Damage (p.147,154)<br>
 +
Shock Frills DV = 6S/*0.5AP Electrical Damage (p.317,154)<br>
 +
<br>
 +
Dice's DV with Ares Predator 4 = 5P/-1AP<br>
 +
EX explosive rounds give +2P/-2AP<br>
 +
Smartlink gives +2 dice<br>
 +
<br>
 +
Dice's Normal Armour = 10/8 = 6/4[lined coat] + +4/+4[Mystic Armour]<br>
 +
Dice's Astral Armour = 4/4 = +4/+4[Mystic Armour]|| ||
 +
----
 +
{| border="0"
 +
|-
 +
|
 +
|}<br>
 +
Attacker rolls: Agility + Combat Skill<br>
 +
''Attackers making a charging attack (jumping off a wall?) get +2 dice (p.148)''<br>
 +
''Attacking to only make touch contact (shock gloves?) gives +2 dice (p.148)''<br>
 +
''If a moving opponent attempts to pass within 1 meter of you without attacking, you can try to stop them with a free melee attack (p.151)''<br>
 +
<br>
 +
Defender rolls:<br>
 +
Reaction + Weapon Skill (Parry)<br>
 +
Reaction + Unarmed Combat (Block)<br>
 +
Reaction + Dodge (Dodge)<br>
 +
Defender using Full Defense rolls: Reaction + Dodge + Weapon Skill or Dodge<br>
 +
''Infiltration can be used to sneak up and attack someone in melee combat, if successful they are counted as surprised and can't defend (p.148,150)''<br>
 +
<br>
 +
Net successes increase DV|| ||
 +
----
 +
{| border="0"
 
|-
 
|-
| '''Notes'''
+
|
 +
|}<br>
 +
Physical/Stun:<br>
 +
Defender rolls Body + Armour -AP<br>
 +
Successes reduce DV<br>
 +
Each remaining DV removes 1 box from the appropriate condition monitor<br>
 +
<br>
 +
Electricity:<br>
 +
Electrical damage is treated as Stun damage and resisted using Impact Armour*0.5 (round up)<br>
 +
If any damage is taken, the defender ALSO rolls Impact Armour*0.5 (round down) + Body + Willpower (3) to remain concious<br>
 +
If the target fails they immediately fall unconcious and prone for 2 + net hits from the attack test turns<br>
 +
Even if the target succeeds he still suffers a -2 Dice penalty to all action tests for 2 + net hits from the attack test turns|| ||
 +
----
 +
{| border="0"
 
|-
 
|-
 
|
 
|
|}
+
|}Attacker rolls: Willpower + Astral Combat Skill|| ||

Latest revision as of 12:17, 1 September 2008

Talho 01.gif Dice: Willing to try anything once, Dice's easy going attitude and random bouts of unexplained proficiency often get her into more trouble than out. Grew up with two younger sisters, only to be kicked out of the house at age 13 when a surge-induced astral shift sparked phenomenal cosmic powers that started attracting hungry spirits. An aptitude for athletics and games of chance naturally lead her to fighting and gambling on the streets of Hong Kong to survive. Ironically, it was an extended run of good luck at the exclusive 'Blue Bamboo' Casino on Lantau Island that lead a 16 year old Dice to being accused of using magic to cheat and forced to return all of her recent winnings or suffer the consequences. Unfortunately, Dice's bemusment at the complexities of compound interest meant that her forgotten repayments soon developed into a substantial debt. Making good on the threat, an assortment of goons were deployed to 'collect', only to be overpowered and sent packing in short order. After three more failed attempts to retrieve payment, Dice's case was brought to the attention of the Casino's owner, Naomi Double, an aspiring figurehead of crime and corruption who uses her social ties to high-profile customers (and their lost assets) to continually expand her illicit business portfolio. Seeing the potential in Dice's astral talents, Naomi convinced her to join the Blue Bamboo's payroll to help retrieve 'contested' property from the Casino's many clients to help pay off her debt, giving her her first taste of life in the shadows. Ten years on and Dice looks up the family...
Character notes:
• Elder sister of Rez and Eclipse and half-sister of TNO???
• Has fair skin like her Irish mother, dark hair like her Chinese father, and shiney purple eyes like, um?
• Hates spirits (the see-through scary kind)
• Likes spirits (the see-through drinky kind)
Pointed in approximately the right direction by Corin.
----
Human [0BP]: Female, 30 years old
SURGEd [5BP]: Power EXtreme!
----
Qualities [-10BP] Notes (Page No.) BP Cost
Adept Powers listed below (p.77) 5
Lucky +1 Max Edge (p.79) 20
Day Job Astral security in the Blue Bamboo Casino [10hrs/w] (SR3) -5
In debt to loan sharks Owes the Blue Bamboo 5000 (wiki) -5
Spirit Bane Something doesn't like her... (p.81) -10
Altered eye colour Shiney Purple (surge) 0
Dual Natured A veritable schmorgasboard of magical mystery (surge) -15
----
Attributes [315BP] Rating BP Cost
Body 3 20
Agility 5 40
Reaction 5(6) 40
Strength 3 20
Charisma 3 20
Intuition 3 20
Logic 1 0
Willpower 5 40
Edge 7 50
Magic 6 65
----
Derived Attributes Rating
Essence 6
Initiative (R+I) 8(9)
Initiative Passes 1(2)
Physical Damage Track (8+B/2) 10
Stun Damage Track (8+W/2) 11
----
Active Skills [80BP] Rating Base Attribute Dice BP Cost
Unarmed Combat [charge] 6[8] Agility 11[15] 26
Gymnastics [jump] 4[6] Agility 9[11] 18
Infiltration 1 Agility 6 4
Pistols 1 Agility 6 4
Pilot Ground Craft 1 Reaction 7 4
Etiquette 1 Charisma 4 4
Perception 1 Intuition 4 4
Astral Combat 4 Willpower 9 16
----
Knowledge Skills [0BP(12SP)] Rating Base Attribute Dice BP Cost
Astral signiatures 3 Intuition 6 0(3)
Gambling 2 Intuition 5 0(2)
Hong Kong crime syndicates 2 Logic 3 0(2)
Spirits 2 Logic 3 0(2)
English N - - 0
Cantonese 3 - 3 0(3)
----
Adept Powers Level Points Notes (Page No.)
Critical Strike 6 1.5 +6 Damage Value in Unarmed and Astral Combat (p.187)
Improved Reflexes 1 2 +1 Reaction, +1 Initiative passes (p.188)
Mystic Armour 4 2 +4/+4 Armour and Astral Armour (p.188)
Wall Walking - 0.5 Err, can walk on walls? (SR3)
----
Gear (20,000) [4BP]
Yamaha Growler (5,500)

Fake SIN II (2,000)
4 certified credsticks (100)
Renraku Commlink (1000)
Shock gloves (200)
Ares Predator 4, external smartlink, smart glasses, concealable holster, silencer (1,550)
10 spare clips, 90 EX Explosive rounds, 30 regular rounds, 30 gel rounds (1,100)
Grapple gun, stealth line, catalyst stick (1,470)
Lined coat, Fire Resistant VI, Insulating VI [6/4] (2,500)
4 Metal Restraints (80)
500 left for char gen... ||

Cash = ???
----
Contacts (Link) [6BP] Connection Loyalty BP Cost
Naomi Double (Casino Owner) 3 3 6
----
Race 5BP, Qualities -10BP, Attributes 315BP, Active Skills 80BP, Knowledge Skills 0BP, Gear 4BP, Contacts 6BP || ||
Career History
Total Karma
Current Karma
Street Cred
Notoriety
Public Awareness
----
Karma Expenditure Amount
----
Dice's Unarmed DV = 8S/0AP [[Strength/2(round up)]+6 Critical Strike] (p.147-148,187)

Shock Gloves DV = 5S/*0.5AP Electrical Damage (p.147,154)
Shock Frills DV = 6S/*0.5AP Electrical Damage (p.317,154)

Dice's DV with Ares Predator 4 = 5P/-1AP
EX explosive rounds give +2P/-2AP
Smartlink gives +2 dice

Dice's Normal Armour = 10/8 = 6/4[lined coat] + +4/+4[Mystic Armour]
Dice's Astral Armour = 4/4 = +4/+4[Mystic Armour]|| ||



Attacker rolls: Agility + Combat Skill
Attackers making a charging attack (jumping off a wall?) get +2 dice (p.148)
Attacking to only make touch contact (shock gloves?) gives +2 dice (p.148)
If a moving opponent attempts to pass within 1 meter of you without attacking, you can try to stop them with a free melee attack (p.151)

Defender rolls:
Reaction + Weapon Skill (Parry)
Reaction + Unarmed Combat (Block)
Reaction + Dodge (Dodge)
Defender using Full Defense rolls: Reaction + Dodge + Weapon Skill or Dodge
Infiltration can be used to sneak up and attack someone in melee combat, if successful they are counted as surprised and can't defend (p.148,150)

Net successes increase DV|| ||



Physical/Stun:
Defender rolls Body + Armour -AP
Successes reduce DV
Each remaining DV removes 1 box from the appropriate condition monitor

Electricity:
Electrical damage is treated as Stun damage and resisted using Impact Armour*0.5 (round up)
If any damage is taken, the defender ALSO rolls Impact Armour*0.5 (round down) + Body + Willpower (3) to remain concious
If the target fails they immediately fall unconcious and prone for 2 + net hits from the attack test turns
Even if the target succeeds he still suffers a -2 Dice penalty to all action tests for 2 + net hits from the attack test turns|| ||


Attacker rolls: Willpower + Astral Combat Skill|| ||