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Contacts and Enemies

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Revision as of 22:45, 29 April 2020 by EvilGM (talk | contribs) (Expanded Character Generation)
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Contacts and Enemies

These house rules supliment and add to those found in SR6e. They also incorproate ideas form prior editions.

Contact Ratings

Each contact has two ratings from 1-12. Players may not purchase a contact with either rating higher than their Charmisa from their initial contact points.

Connection: This reting represents the connections and other contacts your contact has. Each contact starts the game with a connection rating of 6. Players when the puchase a contact may then take connection up to a rating of this value. If the character has less connection it means that the contact isn't willing to share all of his information with the character.

Loyalty: This represents how well you know your contact and what they will do for you. The loyalty score of a contact reduces the cost of payment to a contact for services.

Expanded Character Generation

Characters may select the following qualities which effect contacts. Players may purchase any number of qualities for one contact if the balance out to 0 (this does not count to the qualities limit of 20).

  • Loyal Contact +2/Level. Each level adds 1 point to a contacts Loyalty to a maximium of 6.
  • Well Connected Contact +2/Level. Each level addes 1 points to a contacts Conection rating with that character.
  • Profesional Contact. +4/level. Each level increase the contacts professional rating and hence their primary skill by 1 level.
  • Incompetant Contact. -2/level. Decrease the professional rating of a contact by 1.
  • Hidden Enemy -12. One of the characters contacts (GM's choice) is in fact an enemy. When the time is right they will have their revenge!
  • Contact Quality +4/Quality. Add one positive Contact Quality to the contact.
  • Limited Quality -4/Quality. Remove one Contact Quality from the contact.