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Bad Karma

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Revision as of 12:55, 13 August 2004 by Stuart (talk)
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Bad Karma

Karma represents luck in the shadowrun universe. Its how generous the universe feels towards you, but ever though what if you ask the universe for too much? Thats Bad Karma man!

Bad Karma Pool

Every character has a Bad Karma Pool equal to half (rounded donw) of their Karma Pool. Each point of Bad Karma can be used just like a regular Karma Pool point, in rerolls or it can be burnt. The Bad Karma does not refresh like Karma Pool (see below).

Refreshing Bad Karma Pool

When you spend bad karma you are asking for trouble to come your way. A GM may refresh one point of Bad Karma by having something bad happen to you. Examples include:

  • Hmmm. Who should we choose for the evil sacrifice...
  • The bads guy shoots.....you with the bad karma!
  • "What do you mean my car's broken down!" as the bad guys approach.
  • Achew...I've got a cold sniff, sniff...
  • The GM chooses you as the target of an eeeeeevil plot device (What do you mean they're going to cut my spinal cord, JUST so they can see if their new spinal cord regenration drug works ok!!!!!!)...

If you have Burnt a point of Bad Karam then something far worse may happen. The GM can trade in your Bad Karma to award you nice new shiny Flaws or can have even nastier things happen to you...

Bad Team Karma Pool

Bad Karma also applies to enitire teams if the dare to take it! In this case the Bad Karma effects everyone in the group.