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Lifestyles of the Rich and Shadowy

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Revision as of 12:50, 8 May 2020 by EvilGM (talk | contribs) (.Levels of lifestyle)
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Lifestyles of the Rich and Shadowy

This system allows players to select Life Style Quirks to expand on their lifestyle and residences.

What is a lifestyle?

A lifestyle is a package which may include the following:

  • Rent
  • Clothing
  • Local Travel by public transport
  • Media subscriptions
  • Home Security (all lifestyles have Maglocks with a rating of 3 by default and basic security systems)
  • Host (all lifestyles have a rating 2 host which can be loaded with IC and creates a home PAN)

.Levels of lifestyle

There are 5 levels of lifestyle

  • Streets - No cost - No free positive quirks
  • Squatter - 500 Nuyen/Month - 1 free positive quirk
  • Low - 2,000 Nuyen/Month - 2 free positive quirks
  • Medium - 5,000 Nuyen/Month - 3 free positive quirks
  • High - 10,000/Month - 4 free positive quirks
  • Luxury - 100,000/Month - 8 free positive quirks

In addition to the free positive quirks, players may select a number of negative quirks. For each level of negative quirks you may select a level of positive quirk.

Lifestyle Quirks

Positive Quirks

  • Transport Level 1 A free low end commuter car lease (Mitsubishi Runabout). Level 2 A free mid range car. Level 3 a high end car e.g. Eurocar Westwind. Level 5 Access to a commuter VTOL service
  • Home Security. Level 1 The lifestyle is protected by superior maglocks, and cameras (rating 4). Level 2 The lifestyle is protected by superior maglocks, sensors and cameras (rating 5). Level 2 The lifestyle is protected by superior maglocks, biometric sensors, cameras and automated defences (Neurostun gas delivery system) (rating 6).
  • Superior Host. Level 1 The lifestyle has a rating 3 host. Level 2 The lifestyle has a rating 4 host. Level 3 The lifestyle has a rating 5 host. Level 4 The lifestyle has a rating 6 host including Black IC.
  • Good value. Level 1 -25% costs. Level 2 -50% costs. Level 3 - 75% costs. Level 4 Someone else pays the bills.
  • Lay-line in the basement. Gain 1 edge when ever performing magical tests.
  • High speed connection. Gain 1 edge when performing any matrix based activity.
  • Guards. Level 1 you pay protection to a local gang. Level 2 you have some renta cops guarding your building. Level 3. Your life style is guarded by a professional security service like Knight Errant. Level 4 Your lifestyle is protected my high level security and HRT teams.
  • No Neighbours. Your residence for some reason has no neighbours. Its either isolated or maybe they are dead...
  • Good Neighbours. Your neighbours go out of their way to be helpful, brings cookies etc.
  • Home AI. Some type of helpful free willed sentient knowbot inhabits your host.
  • Pimped out. Receive 2 edge when using social interaction tests while entertaining people inside your residence.
  • SINless. The residence is off the grid and not linked to any SIN number.
  • Shop. Level 1 Your residence includes a free shop. Level 3. Your residence has a free facility.
  • Easy access. Your residence is near interstates, rail stations etc.
  • Hard to find. For some reason when every people try to find your place they can't. Maybe the house number is incorrect or its tucked away.
  • Easy to defend. Your residence is laid out in a way that makes it easy to defend vs attack. You can always receive cover modifiers and there is always a weapon concealed somewhere.
  • Hidden Tunnel. There is a concealed way in and out of your residence.
  • Large. Your premises is impressively large with multiple rooms easily enough for 6-10 people..

Negative Quirks

  • Poor Host. Level 1 The lifestyle as a rating 2 host. Level 2 the lifestyle has a level 1 hosts. Level 3 The life style has no home host. Players must rely only on their personal CommLinks.
  • Poor Security. The lifestyle has rating 1 Maglocks and no cameras or sensors.
  • Servitude. Your lifestyle of owned by your boss (Corporation or Organised Crime). You only have access to you lifestyle why you remain in their good graces. This is often combined the the Servitude Negative Quality.
  • Expensive (Level 1-4). Each level adds 50% to the cost of the lifestyle.
  • High background coun't. You may not spend edge on magical skill tests in the apartment.
  • Poor connection. The lifestyle is prone connection noise. Roll 1D6 /2 each time the matrix is used to determine the noise level.
  • Ganger Harassment. You have a local gang problem!
  • Annoying Neighbours. Your neighbours are loud, annoying or nosey!
  • Gremlins. Any type of technical or matrix test on the premises glitches on 1's and 2's.
  • SINer. The residence is linked to your legal SIN number.
  • What a dump. You live like a pig. Gain no edge when using social interaction tests while entertaining people inside your residence.
  • Middle of no where. Your residence is out of the way and requires a car to get to.
  • Devil rats in the basement. You have a serious awakened vermin problem.
  • Bustling. Your residence is always very busy. Maybe its above a nightclub. It's impossible to come and go without being seen.
  • Small. Level 1 You can fit 2-3 people in your residence. Level 2 - Its a coffin motel!