Difference between revisions of "Contacts and Enemies"
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== Expanded Character Generation == | == Expanded Character Generation == | ||
− | Characters may select the following qualities which effect contacts. | + | Characters may select the following qualities which effect contacts. Players may purchase any number of qualities for one contact if the balance out to 0 (this does not count to the qualities limit of 20). |
*'''Loyal Contact +2/Level.''' Each level adds 1 point to a contacts Loyalty to a maximium of 6. | *'''Loyal Contact +2/Level.''' Each level adds 1 point to a contacts Loyalty to a maximium of 6. | ||
− | *'''Well Connected Contact +2/Level''' Each level addes 1 points to a contacts Conection rating with that character. | + | *'''Well Connected Contact +2/Level.''' Each level addes 1 points to a contacts Conection rating with that character. |
− | *'''Profesional Contact. +4/level''' | + | *'''Profesional Contact. +4/level.''' Each level increase the contacts professional rating and hence their primary skill by 1 level. |
− | *Incompetant Contact. -2/level. Decrease the professional rating of a contact by 1. | + | *'''Incompetant Contact. -2/level.''' Decrease the professional rating of a contact by 1. |
− | *Hidden Enemy -12. One of the characters contacts (GM's choice) is in fact an enemy. When the time is right they will have their revenge! | + | *'''Hidden Enemy -12.''' One of the characters contacts (GM's choice) is in fact an enemy. When the time is right they will have their revenge! |
− | * | + | *'''Contact Quality +4/Quality.''' Add one positive Contact Quality to the contact. |
+ | |||
+ | *'''Limited Quality -4/Quality.''' Remove one Contact Quality from the contact. |
Revision as of 22:45, 29 April 2020
Contacts and Enemies
These house rules supliment and add to those found in SR6e. They also incorproate ideas form prior editions.
Contact Ratings
Each contact has two ratings from 1-12. Players may not purchase a contact with either rating higher than their Charmisa from their initial contact points.
Connection: This reting represents the connections and other contacts your contact has. Each contact starts the game with a connection rating of 6. Players when the puchase a contact may then take connection up to a rating of this value. If the character has less connection it means that the contact isn't willing to share all of his information with the character.
Loyalty: This represents how well you know your contact and what they will do for you. The loyalty score of a contact reduces the cost of payment to a contact for services.
Expanded Character Generation
Characters may select the following qualities which effect contacts. Players may purchase any number of qualities for one contact if the balance out to 0 (this does not count to the qualities limit of 20).
- Loyal Contact +2/Level. Each level adds 1 point to a contacts Loyalty to a maximium of 6.
- Well Connected Contact +2/Level. Each level addes 1 points to a contacts Conection rating with that character.
- Profesional Contact. +4/level. Each level increase the contacts professional rating and hence their primary skill by 1 level.
- Incompetant Contact. -2/level. Decrease the professional rating of a contact by 1.
- Hidden Enemy -12. One of the characters contacts (GM's choice) is in fact an enemy. When the time is right they will have their revenge!
- Contact Quality +4/Quality. Add one positive Contact Quality to the contact.
- Limited Quality -4/Quality. Remove one Contact Quality from the contact.