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(Tidying up, more to come)
m
 
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== Stix  ==
 
== Stix  ==
  
..can't settle on a name or accent.  
+
..can't settle on a name or accent. Like a leaf on the wind. Also has never had HMMVV. Ever....
  
Eclipse's Character Sheet (I'm cribbin until stix is done)
+
<br>
  
 
----
 
----
  
<br>Human (0BP Cost)
+
=== <br> ===
  
 
----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 255px; height: 214px;"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Attributes'''
+
| '''Attributes'''<br>
| '''Rating'''
+
| colspan="2" | '''Rating'''<br>
| '''BP Cost'''
+
| '''Cost'''<br>
 
|-
 
|-
| Body
+
| Body<br>
| 3
+
| colspan="2" | 3<br>
| 20
+
| 20<br>
 
|-
 
|-
| Agility
+
| Agility<br>
| 5
+
| colspan="2" | 5<br>
| 40
+
| 40<br>
 
|-
 
|-
| Reaction
+
| Reaction<br>
| 5
+
| colspan="2" | 5 (6)<br>
| 40
+
| 40<br>
 
|-
 
|-
| Strength
+
| Strength<br>
| 4
+
| colspan="2" | 4<br>
| 30
+
| 30<br>
 
|-
 
|-
| Charisma
+
| Charisma<br>
| 2
+
| colspan="2" | 2<br>
| 10
+
| 10<br>
 
|-
 
|-
| Intuition
+
| Intuition<br>
| 4
+
| colspan="2" | 4<br>
| 30
+
| 30<br>
 
|-
 
|-
| Logic
+
| Logic<br>
| 3
+
| colspan="2" | 3<br>
| 20
+
| 20<br>
 
|-
 
|-
| WIllpower
+
| Willpower<br>
| 3
+
| colspan="2" | 3<br>
| 20
+
| 20<br>
 
|-
 
|-
| Edge
+
| Edge<br>
| 4
+
| colspan="2" | 4<br>
| 20
+
| 20<br>
 
|}
 
|}
  
 
----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 255px; height: 166px;"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Derived Attributes'''
+
| '''Derived Attributes'''<br>
| '''Rating'''
+
| '''Rating'''<br>
 
|-
 
|-
| Essence
+
| Essence<br>
| 6
+
| 6<br>
 
|-
 
|-
| Magic
+
| Magic<br>
| 5
+
| 6<br>
 
|-
 
|-
| Initiative (R+I)
+
| Initiative (R+I)<br>
| 9(10)
+
| 9(10)<br>
 
|-
 
|-
| Initiative Passes
+
| Initiative Passes<br>
| 2
+
| 2<br>
 
|-
 
|-
| Physical Damage Track (8+B/2)
+
| Physical Damage Track (8+B/2) <br>
| 10
+
| 10<br>
 
|-
 
|-
| Stun Damage Track (8+W/2)
+
| Stun Damage Track (8+W/2)<br>
| 10
+
| 10<br>
 
|}
 
|}
  
 +
----
  
 +
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 +
|-
 +
| '''Active Skills'''<br>
 +
| '''Rating'''<br>
 +
| '''Base Attribute'''<br>
 +
| '''BP Cost'''<br>
 +
| '''Dice Pool'''<br>
 +
|-
 +
| Pistols<br>
 +
| 4<br>
 +
| Agility<br>
 +
| 16<br>
 +
| 9
 +
|-
 +
| Perception<br>
 +
| 3<br>
 +
| Intuition<br>
 +
| 12<br>
 +
| 7<br>
 +
|-
 +
| Gymnastics<br>
 +
| 3<br>
 +
| Agility<br>
 +
| 12<br>
 +
| 8<br>
 +
|-
 +
| Dodge<br>
 +
| 4<br>
 +
| Reaction<br>
 +
| 16<br>
 +
| 9 (10)<br>
 +
|-
 +
| Clubs<br>
 +
| 6(7)<br>
 +
| Agility<br>
 +
| 24<br>
 +
| 12<br>
 +
|-
 +
| (sp) Baton<br>
 +
| 8(9)<br>
 +
| Agility<br>
 +
| 2<br>
 +
| 14<br>
 +
|-
 +
| Shadowing<br>
 +
| 3<br>
 +
| Agility<br>
 +
| 12<br>
 +
| 8<br>
 +
|-
 +
| Computer<br>
 +
| 2<br>
 +
| Logic<br>
 +
| 8<br>
 +
| 5<br>
 +
|-
 +
| Running<br>
 +
| 4<br>
 +
| Agility<br>
 +
| 16<br>
 +
| 9<br>
 +
|-
 +
| Unarmed Combat (Kung Fu)<br>
 +
| 3<br>
 +
| Agility<br>
 +
| 12<br>
 +
| 8<br>
 +
|-
 +
| Bike<br>
 +
| 2<br>
 +
| Reaction<br>
 +
| 4<br>
 +
| 7 (8)<br>
 +
|}
  
 
----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 478px; height: 208px;"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Active Skills'''
+
| '''Knowledge Skills'''<br>
| '''Rating'''
+
| '''Rating'''<br>
| '''Base Attribute'''
+
| '''Base Attribute'''  
| '''BP Cost'''
+
| '''BP Cost'''  
 
| '''Dice Pool'''
 
| '''Dice Pool'''
 
|-
 
|-
| Pistols
 
| 4
 
| Agility
 
 
|  
 
|  
| 9(11)
+
|  
 +
|
 +
|
 +
|
 
|-
 
|-
| Perception
 
| 3
 
| Intuition
 
 
|  
 
|  
| 7
+
|  
 +
|
 +
|
 +
|
 
|-
 
|-
| Gymnastics
 
| 3
 
| Agility
 
 
|  
 
|  
| 8
 
|-
 
| Dodge
 
| 4
 
| Reation
 
 
|  
 
|  
| 9
+
|  
 +
|
 +
|
 
|-
 
|-
| Clubs
 
| 6(7)
 
| Agility
 
 
|  
 
|  
| 11
 
|-
 
| (sp) Baton
 
| 8(9)
 
| Agility
 
 
|  
 
|  
| 14
 
|-
 
| Shadowing
 
| 3
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
| Computer
 
| 2
 
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 +
|
 +
|
 +
|}
 +
 +
----
 +
 +
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 +
|-
 +
| '''Language''' '''Skills'''<br>
 +
| '''Rating'''
 +
| '''BP Cost'''<br>
 +
| '''Dice Pool'''
 
|-
 
|-
| Running
+
| French
| 4
+
| Native
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
| Unarmed Combat (Kung Fu)
+
| Mandarin
| 3
+
| 4
 
|  
 
|  
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
| Bike
+
| English
|  
+
| 3
 
|  
 
|  
 
|  
 
|  
Line 172: Line 239:
 
----
 
----
  
<u</u><br>'''<u>Knowledge Skills (XXBP) Rating Base Attribute BP Cost Dice Pool&nbsp;<br></u>'''  
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 +
|-
 +
| '''Qualities'''<br>
 +
| '''Notes (Page No.)'''<br>
 +
| '''BP Cost'''
 +
|-
 +
| Ambidextrous<br>
 +
| <br>
 +
| 5
 +
|-
 +
| Adept
 +
|
 +
| 5
 +
|-
 +
| '''Flaws'''<br>
 +
| <br>
 +
|
 +
|-
 +
| Sensitive Neural Structure
 +
|
 +
| 5
 +
|-
 +
| Sensitive System
 +
|
 +
| 15
 +
|-
 +
| Mild Allergy Nuts
 +
|
 +
| 10
 +
|-
 +
| Mild Addiction Sushi
 +
|
 +
| 5
 +
|}
  
 
----
 
----
  
<br><u>'''Language Skills Rating BP Cost Dice Pool'''</u>&nbsp;<br>French Native 0 9 <br>Mandarin 4 4 9 <br>English 3 2 8
+
{| class="FCK__ShowTableBorders" style="width: 352px; height: 198px" cellspacing="1" cellpadding="1" border="0"
 
+
|-
----
+
| '''Adept Powers'''  
 
+
| '''Level'''
<u>'''Qualities (+XX BP's) Notes (Page No.) BP Cost'''</u> <br>Ambidextrous Use either hand, no penalty 5&nbsp;
+
| '''Points'''
 
+
| '''Notes (Page No.)'''
Adept 5<br><br><u>Flaws</u> <br>Sensitive system
+
|-
 
+
| Inertia Strike
Sensitive Neural Structure
+
| -  
 
+
| 0.5  
Mild allergy - Nuts
+
|
 
+
|-
Mild Addiction - Sushi<br>
+
| Wall Running  
 
+
| -
<br>----
+
| 1  
 
+
|
<u>'''Magic:'''</u><br>
+
|-
 
+
| Free Fall  
<br>
+
| 2  
 
+
| 0.5  
Inertia strike (0.5)
+
|
 
+
|-
Wall Running (1)
+
| Great Leap  
 
+
| 2  
Free Fall 2 (0.5)
+
| 0.5  
 
+
|
Great Leap 2 (0.5)
+
|-
 
+
| Improved Reflexes  
Improved Reflexes 1 (2)
+
| 1  
 
+
| 2  
Improved Skill - Clubs 1 (0.5)
+
|
 
+
|-
<br>
+
| Improved Skill - Club
 +
| 1  
 +
| 0.5
 +
|
 +
|-
 +
| Attribute Boost - Agi
 +
| 1
 +
| 0.25
 +
|
 +
|-
 +
| Power throw
 +
| &nbsp;1
 +
| 0.25
 +
|
 +
|-
 +
| Mystic Armour&nbsp;
 +
| 1
 +
| 0.5  
 +
|
 +
|}
  
----
+
<br>
  
<br><u>'''Contacts (XX BP) Connection Loyalty BP Cost'''</u><br>Corporate Person [ Arch Angel ] 4 3 NA
+
<br>
  
 
----
 
----
Line 218: Line 337:
 
<br><u>'''Gear (30,000) [XXBP]'''</u>  
 
<br><u>'''Gear (30,000) [XXBP]'''</u>  
  
<br>  
+
<br>
  
<br>  
+
<br>
  
<br>  
+
<br>
  
 
Everyday Gear  
 
Everyday Gear  
Line 232: Line 351:
 
Urban explorer jumpsuit  
 
Urban explorer jumpsuit  
  
<br>  
+
<br>
  
 
Lifestyle - Medium  
 
Lifestyle - Medium  
  
Current Cash - 36k<br>----<br><u>'''Career History'''</u><br>Total Karma:&nbsp; 22<br>Current Karma:&nbsp;22 <br>Street Cred:<br><br>Notoriety: <br><br>Public Awareness: <br>  
+
Current Cash - 56k<br>----<br><u>'''Career History'''</u><br>Total Karma:&nbsp; 35<br>Current Karma:&nbsp;13 <br>Street Cred:<br><br>Notoriety: <br><br>Public Awareness: <br>
  
 
----
 
----
Line 242: Line 361:
 
<br>Karma Spent on... Amount <br>----  
 
<br>Karma Spent on... Amount <br>----  
  
Increased Magic +1 (18 points)  
+
Increased Magic +1 (18 points)&nbsp;&nbsp;- attribute boost (Agility) level 1,&nbsp; Power throw 1, Mystic armour 1
 +
 
 +
Thrown weapons 1 (4 points) - base skill Agility
 +
 
 +
<br>Notes:<br>
  
Thrown weapons +1
+
Projected advancement path
  
Leadership +1
+
Initiate - Metamagic: Centering (prerequiste for Infusion)
  
<br>Notes:<br>
+
Centering skill
 +
 
 +
Initiate - Metamagic: Infusion
 +
 
 +
Increase Magic (attribute boost strength, Improved ability (thrown weapons), Power throw)

Latest revision as of 19:50, 4 October 2008

Sebastien Boudreuax
Player Character
BD8 nightwing.jpg
Played by: Paul
AKA: Nightwing
Metatype: Human
Gender: Male
Status: Alive
Affiliation(s): Unknown
Archetype: Free runner
(Way of the Athlete adept)
First seen in: Unknown
Last seen in: Unknown

Stix

..can't settle on a name or accent. Like a leaf on the wind. Also has never had HMMVV. Ever....





Attributes
Rating
Cost
Body
3
20
Agility
5
40
Reaction
5 (6)
40
Strength
4
30
Charisma
2
10
Intuition
4
30
Logic
3
20
Willpower
3
20
Edge
4
20

Derived Attributes
Rating
Essence
6
Magic
6
Initiative (R+I)
9(10)
Initiative Passes
2
Physical Damage Track (8+B/2)
10
Stun Damage Track (8+W/2)
10

Active Skills
Rating
Base Attribute
BP Cost
Dice Pool
Pistols
4
Agility
16
9
Perception
3
Intuition
12
7
Gymnastics
3
Agility
12
8
Dodge
4
Reaction
16
9 (10)
Clubs
6(7)
Agility
24
12
(sp) Baton
8(9)
Agility
2
14
Shadowing
3
Agility
12
8
Computer
2
Logic
8
5
Running
4
Agility
16
9
Unarmed Combat (Kung Fu)
3
Agility
12
8
Bike
2
Reaction
4
7 (8)

Knowledge Skills
Rating
Base Attribute BP Cost Dice Pool

Language Skills
Rating BP Cost
Dice Pool
French Native
Mandarin 4
English 3

Qualities
Notes (Page No.)
BP Cost
Ambidextrous

5
Adept 5
Flaws

Sensitive Neural Structure 5
Sensitive System 15
Mild Allergy Nuts 10
Mild Addiction Sushi 5

Adept Powers Level Points Notes (Page No.)
Inertia Strike - 0.5
Wall Running - 1
Free Fall 2 0.5
Great Leap 2 0.5
Improved Reflexes 1 2
Improved Skill - Club 1 0.5
Attribute Boost - Agi 1 0.25
Power throw  1 0.25
Mystic Armour  1 0.5





Gear (30,000) [XXBP]




Everyday Gear


Running Gear

Stun Baton X 2

Urban explorer jumpsuit


Lifestyle - Medium

Current Cash - 56k
----
Career History
Total Karma:  35
Current Karma: 13
Street Cred:

Notoriety:

Public Awareness:



Karma Spent on... Amount
----

Increased Magic +1 (18 points)  - attribute boost (Agility) level 1,  Power throw 1, Mystic armour 1

Thrown weapons 1 (4 points) - base skill Agility


Notes:

Projected advancement path

Initiate - Metamagic: Centering (prerequiste for Infusion)

Centering skill

Initiate - Metamagic: Infusion

Increase Magic (attribute boost strength, Improved ability (thrown weapons), Power throw)