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== Stix  ==
 
== Stix  ==
  
..can't settle on a name or accent.  
+
..can't settle on a name or accent. Like a leaf on the wind.
 +
 
  
Eclipse's Character Sheet (I'm cribbin until stix is done)
 
  
 
----
 
----
  
=== <br> ===
+
=== <br> ===
  
 
----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" width="200"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" width="200" border="0"
 
|-
 
|-
| '''Attributes'''<br>  
+
| '''Attributes'''<br>
| colspan="2" | '''Rating'''<br>  
+
| colspan="2" | '''Rating'''<br>
 
| '''Cost'''<br>
 
| '''Cost'''<br>
 
|-
 
|-
| Body<br>  
+
| Body<br>
| colspan="2" | 3<br>  
+
| colspan="2" | 3<br>
 
| 20<br>
 
| 20<br>
 
|-
 
|-
| Agility<br>  
+
| Agility<br>
| colspan="2" | 5<br>  
+
| colspan="2" | 5<br>
 
| 40<br>
 
| 40<br>
 
|-
 
|-
| Reaction<br>  
+
| Reaction<br>
| colspan="2" | 5<br>  
+
| colspan="2" | 5<br>
 
| 40<br>
 
| 40<br>
 
|-
 
|-
| Strength<br>  
+
| Strength<br>
| colspan="2" | 4<br>  
+
| colspan="2" | 4<br>
 
| 30<br>
 
| 30<br>
 
|-
 
|-
| Charisma<br>  
+
| Charisma<br>
| colspan="2" | 2<br>  
+
| colspan="2" | 2<br>
 
| 10<br>
 
| 10<br>
 
|-
 
|-
| Intuition<br>  
+
| Intuition<br>
| colspan="2" | 4<br>  
+
| colspan="2" | 4<br>
 
| 30<br>
 
| 30<br>
 
|-
 
|-
| Logic<br>  
+
| Logic<br>
| colspan="2" | 3<br>  
+
| colspan="2" | 3<br>
 
| 20<br>
 
| 20<br>
 
|-
 
|-
| Willpower<br>  
+
| Willpower<br>
| colspan="2" | 3<br>  
+
| colspan="2" | 3<br>
 
| 20<br>
 
| 20<br>
 
|-
 
|-
| Edge<br>  
+
| Edge<br>
| colspan="2" | 4<br>  
+
| colspan="2" | 4<br>
 
| 20<br>
 
| 20<br>
 
|}
 
|}
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 282px; height: 158px;"
+
{| class="FCK__ShowTableBorders" style="width: 282px; height: 158px" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Derived Attributes'''<br>  
+
| '''Derived Attributes'''<br>
 
| '''Rating'''<br>
 
| '''Rating'''<br>
 
|-
 
|-
| Essence<br>  
+
| Essence<br>
 
| 6<br>
 
| 6<br>
 
|-
 
|-
| Magic<br>  
+
| Magic<br>
 
| 5<br>
 
| 5<br>
 
|-
 
|-
| Initiative (R+I)<br>  
+
| Initiative (R+I)<br>
 
| 9(10)<br>
 
| 9(10)<br>
 
|-
 
|-
| Initiative Passes<br>  
+
| Initiative Passes<br>
 
| 2<br>
 
| 2<br>
 
|-
 
|-
| Physical Damage Track (8+B/2) <br>  
+
| Physical Damage Track (8+B/2) <br>
 
| 10<br>
 
| 10<br>
 
|-
 
|-
| Stun Damage Track (8+W/2)<br>  
+
| Stun Damage Track (8+W/2)<br>
 
| 10<br>
 
| 10<br>
 
|}
 
|}
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 456px; height: 255px;"
+
{| class="FCK__ShowTableBorders" style="width: 456px; height: 255px" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Active Skills'''<br>  
+
| '''Active Skills'''<br>
| '''Rating'''<br>  
+
| '''Rating'''<br>
| '''Base Attribute'''<br>  
+
| '''Base Attribute'''<br>
| '''BP Cost'''<br>  
+
| '''BP Cost'''<br>
 
| '''Dice Pool'''<br>
 
| '''Dice Pool'''<br>
 
|-
 
|-
| Pistols<br>  
+
| Pistols<br>
| 4<br>  
+
| 4<br>
| Agility<br>  
+
| Agility<br>
| 16<br>  
+
| 16<br>
 
| 9(10)<br>
 
| 9(10)<br>
 
|-
 
|-
| Perception<br>  
+
| Perception<br>
| 3<br>  
+
| 3<br>
| Intuition<br>  
+
| Intuition<br>
| 12<br>  
+
| 12<br>
 
| 7<br>
 
| 7<br>
 
|-
 
|-
| Gymnastics<br>  
+
| Gymnastics<br>
| 3<br>  
+
| 3<br>
| Agility<br>  
+
| Agility<br>
| 12<br>  
+
| 12<br>
 
| 8<br>
 
| 8<br>
 
|-
 
|-
| Dodge<br>  
+
| Dodge<br>
| 4<br>  
+
| 4<br>
| Reaction<br>  
+
| Reaction<br>
| 16<br>  
+
| 16<br>
 
| 9<br>
 
| 9<br>
 
|-
 
|-
| Clubs<br>  
+
| Clubs<br>
| 6(7)<br>  
+
| 6(7)<br>
| Agility<br>  
+
| Agility<br>
| 24<br>  
+
| 24<br>
 
| 12<br>
 
| 12<br>
 
|-
 
|-
| (sp) Baton<br>  
+
| (sp) Baton<br>
| 8(9)<br>  
+
| 8(9)<br>
| Agility<br>  
+
| Agility<br>
| 2<br>  
+
| 2<br>
 
| 14<br>
 
| 14<br>
 
|-
 
|-
| Shadowing<br>  
+
| Shadowing<br>
| 3<br>  
+
| 3<br>
| Agility<br>  
+
| Agility<br>
| 12<br>  
+
| 12<br>
 
| 8<br>
 
| 8<br>
 
|-
 
|-
| Computer<br>  
+
| Computer<br>
| 2<br>  
+
| 2<br>
| Logic<br>  
+
| Logic<br>
| 8<br>  
+
| 8<br>
 
| 5<br>
 
| 5<br>
 
|-
 
|-
| Running<br>  
+
| Running<br>
| 4<br>  
+
| 4<br>
| Agility<br>  
+
| Agility<br>
| 16<br>  
+
| 16<br>
 
| 9<br>
 
| 9<br>
 
|-
 
|-
| Unarmed Combat (Kung Fu)<br>  
+
| Unarmed Combat (Kung Fu)<br>
| 3<br>  
+
| 3<br>
| Agility<br>  
+
| Agility<br>
| 12<br>  
+
| 12<br>
 
| 8<br>
 
| 8<br>
 
|-
 
|-
| Bike<br>  
+
| Bike<br>
| <br>  
+
| <br>
| Reaction<br>  
+
| Reaction<br>
| <br>  
+
| <br>
 
| <br>
 
| <br>
 
|}
 
|}
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 465px; height: 24px;"
+
{| class="FCK__ShowTableBorders" style="width: 465px; height: 24px" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Knowledge Skills'''<br>  
+
| '''Knowledge Skills'''<br>
| '''Rating'''<br>  
+
| '''Rating'''<br>
 
| '''Base Attribute'''  
 
| '''Base Attribute'''  
 
| '''BP Cost'''  
 
| '''BP Cost'''  
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 468px; height: 24px;"
+
{| class="FCK__ShowTableBorders" style="width: 468px; height: 24px" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Language''' '''Skills'''<br>  
+
| '''Language''' '''Skills'''<br>
 
| '''Rating'''  
 
| '''Rating'''  
| '''BP Cost'''<br>  
+
| '''BP Cost'''<br>
 
| '''Dice Pool'''
 
| '''Dice Pool'''
 
|-
 
|-
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 484px; height: 66px;"
+
{| class="FCK__ShowTableBorders" style="width: 484px; height: 66px" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Qualities'''<br>  
+
| '''Qualities'''<br>
| '''Notes (Page No.)'''<br>  
+
| '''Notes (Page No.)'''<br>
 
| '''BP Cost'''
 
| '''BP Cost'''
 
|-
 
|-
| Ambidextrous<br>  
+
| Ambidextrous<br>
| <br>  
+
| <br>
 
| 5
 
| 5
 
|-
 
|-
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| 5
 
| 5
 
|-
 
|-
| '''Flaws'''<br>  
+
| '''Flaws'''<br>
| <br>  
+
| <br>
 
|  
 
|  
 
|-
 
|-
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" style="width: 531px; height: 71px;"
+
{| class="FCK__ShowTableBorders" style="width: 531px; height: 71px" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
 
| '''Adept Powers'''  
 
| '''Adept Powers'''  
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<br><u>'''Gear (30,000) [XXBP]'''</u>  
 
<br><u>'''Gear (30,000) [XXBP]'''</u>  
  
<br>  
+
<br>
  
<br>  
+
<br>
  
<br>  
+
<br>
  
 
Everyday Gear  
 
Everyday Gear  
Line 332: Line 332:
 
Urban explorer jumpsuit  
 
Urban explorer jumpsuit  
  
<br>  
+
<br>
  
 
Lifestyle - Medium  
 
Lifestyle - Medium  
  
Current Cash - 36k<br>----<br><u>'''Career History'''</u><br>Total Karma:&nbsp; 22<br>Current Karma:&nbsp;22 <br>Street Cred:<br><br>Notoriety: <br><br>Public Awareness: <br>  
+
Current Cash - 36k<br>----<br><u>'''Career History'''</u><br>Total Karma:&nbsp; 22<br>Current Karma:&nbsp;22 <br>Street Cred:<br><br>Notoriety: <br><br>Public Awareness: <br>
  
 
----
 
----

Revision as of 20:38, 29 August 2008

Sebastien Boudreuax
Player Character
BD8 nightwing.jpg
Played by: Paul
AKA: Nightwing
Metatype: Human
Gender: Male
Status: Alive
Affiliation(s): Unknown
Archetype: Free runner
(Way of the Athlete adept)
First seen in: Unknown
Last seen in: Unknown

Stix

..can't settle on a name or accent. Like a leaf on the wind.





Attributes
Rating
Cost
Body
3
20
Agility
5
40
Reaction
5
40
Strength
4
30
Charisma
2
10
Intuition
4
30
Logic
3
20
Willpower
3
20
Edge
4
20

Derived Attributes
Rating
Essence
6
Magic
5
Initiative (R+I)
9(10)
Initiative Passes
2
Physical Damage Track (8+B/2)
10
Stun Damage Track (8+W/2)
10

Active Skills
Rating
Base Attribute
BP Cost
Dice Pool
Pistols
4
Agility
16
9(10)
Perception
3
Intuition
12
7
Gymnastics
3
Agility
12
8
Dodge
4
Reaction
16
9
Clubs
6(7)
Agility
24
12
(sp) Baton
8(9)
Agility
2
14
Shadowing
3
Agility
12
8
Computer
2
Logic
8
5
Running
4
Agility
16
9
Unarmed Combat (Kung Fu)
3
Agility
12
8
Bike

Reaction



Knowledge Skills
Rating
Base Attribute BP Cost Dice Pool

Language Skills
Rating BP Cost
Dice Pool
French Native
Mandarin 4
English 3

Qualities
Notes (Page No.)
BP Cost
Ambidextrous

5
Adept 5
Flaws

Sensitive Neural Structure
Sensitive System
Mild Allergy Nuts
Mild Addiction Sushi

Adept Powers Level Points Notes (Page No.)
Inertia Strike - 0.5
Wall Running - 1
Free Fall 2 0.5
Great Leap 2 0.5
Improved Reflexes 1 2
Improved Skill - Club 1 0.5


Gear (30,000) [XXBP]




Everyday Gear


Running Gear

Stun Baton X 2

Urban explorer jumpsuit


Lifestyle - Medium

Current Cash - 36k
----
Career History
Total Karma:  22
Current Karma: 22
Street Cred:

Notoriety:

Public Awareness:



Karma Spent on... Amount
----

Increased Magic +1 (18 points)

Thrown weapons +1

Leadership +1


Notes: