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		<id>https://nighthawks.org.uk/shadowrun/Stealth_Rules?action=history&amp;feed=atom</id>
		<title>Stealth Rules - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://nighthawks.org.uk/shadowrun/Stealth_Rules?action=history&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="https://nighthawks.org.uk/shadowrun/Stealth_Rules?action=history"/>
		<updated>2026-04-04T15:09:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=6275&amp;oldid=prev</id>
		<title>Al at 22:17, 22 April 2009</title>
		<link rel="alternate" type="text/html" href="https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=6275&amp;oldid=prev"/>
				<updated>2009-04-22T22:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:17, 22 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Stealth Rules ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These rules are intended to replace the stealth rules in SR3.&amp;#160; This system doesn't use the &amp;quot;open test&amp;quot; rules.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These rules are intended to replace the stealth rules in SR3.&amp;#160; This system doesn't use the &amp;quot;open test&amp;quot; rules.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-------------------------&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-------------------------&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Picking pockets is the art of remove an object from someone with out them noticing.&amp;#160; To pick someones pocket an opposed Stealth/Perception roll needs to be made.&amp;#160; The Pickpocket rolls a Stealth (Pick Pocketing) test with a target number equal to the targets Intelligence.&amp;#160; This target number should be modified for factors like the size of the item, or the presence of a key chain etc.&amp;#160; The Target rolls a Perception Test with a target number equal to the pick pockets Stealth (Pick Pocketing) skill level.&amp;#160; If the Taregt rolls more successes he spots the attempt immediatly.&amp;#160; If the Pickpocket gets more successes it takes the target 4 turns - 1 turn per success to notice theitem is gone, so if the Pickpocket gets 4 successes he is completely successful and the Traget doesn't notice until he checks for them item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Picking pockets is the art of remove an object from someone with out them noticing.&amp;#160; To pick someones pocket an opposed Stealth/Perception roll needs to be made.&amp;#160; The Pickpocket rolls a Stealth (Pick Pocketing) test with a target number equal to the targets Intelligence.&amp;#160; This target number should be modified for factors like the size of the item, or the presence of a key chain etc.&amp;#160; The Target rolls a Perception Test with a target number equal to the pick pockets Stealth (Pick Pocketing) skill level.&amp;#160; If the Taregt rolls more successes he spots the attempt immediatly.&amp;#160; If the Pickpocket gets more successes it takes the target 4 turns - 1 turn per success to notice theitem is gone, so if the Pickpocket gets 4 successes he is completely successful and the Traget doesn't notice until he checks for them item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Al</name></author>	</entry>

	<entry>
		<id>https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3391&amp;oldid=prev</id>
		<title>Stuart: Picking Pockets</title>
		<link rel="alternate" type="text/html" href="https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3391&amp;oldid=prev"/>
				<updated>2004-09-28T20:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;Picking Pockets&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:19, 28 September 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''e.g. A Ganger is hiding in an street from some shadowrunners.&amp;#160; He hides behind a dumpster.&amp;#160; He gets 4 successes on his hide test (taregt number 4).&amp;#160; The GM decides that the shadowrunners need to get a TN of 4 + 4 (Hiding test sucesses) +4 cover behind the dumpster.&amp;#160; Thats TN 12.&amp;#160; If the ganger decided to hide in the dumpster the GM would have given the runners a +8 for full cover.&amp;#160; Of course as the runners fan out and begin to search moe thouroughly the GM may modifiy the target number.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''e.g. A Ganger is hiding in an street from some shadowrunners.&amp;#160; He hides behind a dumpster.&amp;#160; He gets 4 successes on his hide test (taregt number 4).&amp;#160; The GM decides that the shadowrunners need to get a TN of 4 + 4 (Hiding test sucesses) +4 cover behind the dumpster.&amp;#160; Thats TN 12.&amp;#160; If the ganger decided to hide in the dumpster the GM would have given the runners a +8 for full cover.&amp;#160; Of course as the runners fan out and begin to search moe thouroughly the GM may modifiy the target number.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-----------------------&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Picking Pockets ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Picking pockets is the art of remove an object from someone with out them noticing.&amp;#160; To pick someones pocket an opposed Stealth/Perception roll needs to be made.&amp;#160; The Pickpocket rolls a Stealth (Pick Pocketing) test with a target number equal to the targets Intelligence.&amp;#160; This target number should be modified for factors like the size of the item, or the presence of a key chain etc.&amp;#160; The Target rolls a Perception Test with a target number equal to the pick pockets Stealth (Pick Pocketing) skill level.&amp;#160; If the Taregt rolls more successes he spots the attempt immediatly.&amp;#160; If the Pickpocket gets more successes it takes the target 4 turns - 1 turn per success to notice theitem is gone, so if the Pickpocket gets 4 successes he is completely successful and the Traget doesn't notice until he checks for them item.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Stuart</name></author>	</entry>

	<entry>
		<id>https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3390&amp;oldid=prev</id>
		<title>stuart: New Non Open Test Rules</title>
		<link rel="alternate" type="text/html" href="https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3390&amp;oldid=prev"/>
				<updated>2004-09-27T15:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;New Non Open Test Rules&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:17, 27 September 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>stuart</name></author>	</entry>

	<entry>
		<id>https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3389&amp;oldid=prev</id>
		<title>stuart at 15:15, 27 September 2004</title>
		<link rel="alternate" type="text/html" href="https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3389&amp;oldid=prev"/>
				<updated>2004-09-27T15:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:15, 27 September 2004&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sneaking is moving from one place to another without being detected e.g. sneaking across a car park without being seen, or sneaking up behind someone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sneaking is moving from one place to another without being detected e.g. sneaking across a car park without being seen, or sneaking up behind someone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The base target number for a Sneaking test is 4.&amp;#160; This is modified based on the type of environment the character is moving through. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Some examples are given below&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The base target number for a Sneaking test is 4.&amp;#160; This is modified based on the type of environment the character is moving through.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Very open area no cover: +2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unstable ground (broken glass, gravel): +2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every success on this Sneaking test adds +1 to the target number to spot the character by another characters perception test.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every success on this Sneaking test adds +1 to the target number to spot the character by another characters perception test.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>stuart</name></author>	</entry>

	<entry>
		<id>https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3388&amp;oldid=prev</id>
		<title>stuart at 15:13, 27 September 2004</title>
		<link rel="alternate" type="text/html" href="https://nighthawks.org.uk/nhsrmw/index.php?title=Stealth_Rules&amp;diff=3388&amp;oldid=prev"/>
				<updated>2004-09-27T15:13:59Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Stealth Rules ==&lt;br /&gt;
&lt;br /&gt;
These rules are intended to replace the stealth rules in SR3.  This system doesn't use the &amp;quot;open test&amp;quot; rules.&lt;br /&gt;
-------------------------&lt;br /&gt;
There are several purposes for which Stealth may be used, all of which may be specialisations of the skill.  These include:&lt;br /&gt;
* Sneaking&lt;br /&gt;
* Hiding&lt;br /&gt;
* Concealing Items&lt;br /&gt;
* Tailing (Vehicles)&lt;br /&gt;
* Picking Pockets&lt;br /&gt;
* Palming Objects&lt;br /&gt;
--------------------------&lt;br /&gt;
== Sneaking ==&lt;br /&gt;
&lt;br /&gt;
Sneaking is moving from one place to another without being detected e.g. sneaking across a car park without being seen, or sneaking up behind someone.&lt;br /&gt;
&lt;br /&gt;
The base target number for a Sneaking test is 4.  This is modified based on the type of environment the character is moving through.  Some examples are given below&lt;br /&gt;
&lt;br /&gt;
Very open area no cover: +2&lt;br /&gt;
Unstable ground (broken glass, gravel): +2&lt;br /&gt;
&lt;br /&gt;
Every success on this Sneaking test adds +1 to the target number to spot the character by another characters perception test.&lt;br /&gt;
&lt;br /&gt;
''e.g. Myst wants to Sneak upto a room with a Yakuza soldier in it.  She makes a Stealth 4 test and gets 6 successess.  The Yakuza soldier now has a +6 to his perception test to hear her coming.  His base target number is 4 +6 (for Mysts stealth test) +2 for the sound being a room away, so he needs 12's.  He luckiliy gets 1 success, so he heres a noise but doesn't know what it is, or where it came from...''&lt;br /&gt;
----------------------&lt;br /&gt;
== Hiding ==&lt;br /&gt;
&lt;br /&gt;
Hiding is used when a character wants to remain unseen without moving, e.g. setting up a sniper position.  Hiding works the same as sneaking.  Characters trying to spot a character hiding with a perception test get modifiers to their test for the amount of cover the character has taken, and how obvious the character is.&lt;br /&gt;
&lt;br /&gt;
''e.g. A Ganger is hiding in an street from some shadowrunners.  He hides behind a dumpster.  He gets 4 successes on his hide test (taregt number 4).  The GM decides that the shadowrunners need to get a TN of 4 + 4 (Hiding test sucesses) +4 cover behind the dumpster.  Thats TN 12.  If the ganger decided to hide in the dumpster the GM would have given the runners a +8 for full cover.  Of course as the runners fan out and begin to search moe thouroughly the GM may modifiy the target number.''&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>stuart</name></author>	</entry>

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