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== Stix  ==
 
== Stix  ==
  
..can't settle on a name or accent. Like a leaf on the wind.  
+
..can't settle on a name or accent. Like a leaf on the wind. Also has never had HMMVV. Ever....
  
<br>  
+
<br>
  
 
----
 
----
  
=== <br> ===
+
=== <br> ===
  
 
----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Attributes'''<br>  
+
| '''Attributes'''<br>
| colspan="2" | '''Rating'''<br>  
+
| colspan="2" | '''Rating'''<br>
 
| '''Cost'''<br>
 
| '''Cost'''<br>
 
|-
 
|-
| Body<br>  
+
| Body<br>
| colspan="2" | 3<br>  
+
| colspan="2" | 3<br>
 
| 20<br>
 
| 20<br>
 
|-
 
|-
| Agility<br>  
+
| Agility<br>
| colspan="2" | 5<br>  
+
| colspan="2" | 5<br>
 
| 40<br>
 
| 40<br>
 
|-
 
|-
| Reaction<br>  
+
| Reaction<br>
| colspan="2" | 5 (6)<br>  
+
| colspan="2" | 5 (6)<br>
 
| 40<br>
 
| 40<br>
 
|-
 
|-
| Strength<br>  
+
| Strength<br>
| colspan="2" | 4<br>  
+
| colspan="2" | 4<br>
 
| 30<br>
 
| 30<br>
 
|-
 
|-
| Charisma<br>  
+
| Charisma<br>
| colspan="2" | 2<br>  
+
| colspan="2" | 2<br>
 
| 10<br>
 
| 10<br>
 
|-
 
|-
| Intuition<br>  
+
| Intuition<br>
| colspan="2" | 4<br>  
+
| colspan="2" | 4<br>
 
| 30<br>
 
| 30<br>
 
|-
 
|-
| Logic<br>  
+
| Logic<br>
| colspan="2" | 3<br>  
+
| colspan="2" | 3<br>
 
| 20<br>
 
| 20<br>
 
|-
 
|-
| Willpower<br>  
+
| Willpower<br>
| colspan="2" | 3<br>  
+
| colspan="2" | 3<br>
 
| 20<br>
 
| 20<br>
 
|-
 
|-
| Edge<br>  
+
| Edge<br>
| colspan="2" | 4<br>  
+
| colspan="2" | 4<br>
 
| 20<br>
 
| 20<br>
 
|}
 
|}
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Derived Attributes'''<br>  
+
| '''Derived Attributes'''<br>
 
| '''Rating'''<br>
 
| '''Rating'''<br>
 
|-
 
|-
| Essence<br>  
+
| Essence<br>
 
| 6<br>
 
| 6<br>
 
|-
 
|-
| Magic<br>  
+
| Magic<br>
 
| 6<br>
 
| 6<br>
 
|-
 
|-
| Initiative (R+I)<br>  
+
| Initiative (R+I)<br>
 
| 9(10)<br>
 
| 9(10)<br>
 
|-
 
|-
| Initiative Passes<br>  
+
| Initiative Passes<br>
 
| 2<br>
 
| 2<br>
 
|-
 
|-
| Physical Damage Track (8+B/2) <br>  
+
| Physical Damage Track (8+B/2) <br>
 
| 10<br>
 
| 10<br>
 
|-
 
|-
| Stun Damage Track (8+W/2)<br>  
+
| Stun Damage Track (8+W/2)<br>
 
| 10<br>
 
| 10<br>
 
|}
 
|}
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Active Skills'''<br>  
+
| '''Active Skills'''<br>
| '''Rating'''<br>  
+
| '''Rating'''<br>
| '''Base Attribute'''<br>  
+
| '''Base Attribute'''<br>
| '''BP Cost'''<br>  
+
| '''BP Cost'''<br>
 
| '''Dice Pool'''<br>
 
| '''Dice Pool'''<br>
 
|-
 
|-
| Pistols<br>  
+
| Pistols<br>
| 4<br>  
+
| 4<br>
| Agility<br>  
+
| Agility<br>
| 16<br>  
+
| 16<br>
 
| 9
 
| 9
 
|-
 
|-
| Perception<br>  
+
| Perception<br>
| 3<br>  
+
| 3<br>
| Intuition<br>  
+
| Intuition<br>
| 12<br>  
+
| 12<br>
 
| 7<br>
 
| 7<br>
 
|-
 
|-
| Gymnastics<br>  
+
| Gymnastics<br>
| 3<br>  
+
| 3<br>
| Agility<br>  
+
| Agility<br>
| 12<br>  
+
| 12<br>
 
| 8<br>
 
| 8<br>
 
|-
 
|-
| Dodge<br>  
+
| Dodge<br>
| 4<br>  
+
| 4<br>
| Reaction<br>  
+
| Reaction<br>
| 16<br>  
+
| 16<br>
 
| 9 (10)<br>
 
| 9 (10)<br>
 
|-
 
|-
| Clubs<br>  
+
| Clubs<br>
| 6(7)<br>  
+
| 6(7)<br>
| Agility<br>  
+
| Agility<br>
| 24<br>  
+
| 24<br>
 
| 12<br>
 
| 12<br>
 
|-
 
|-
| (sp) Baton<br>  
+
| (sp) Baton<br>
| 8(9)<br>  
+
| 8(9)<br>
| Agility<br>  
+
| Agility<br>
| 2<br>  
+
| 2<br>
 
| 14<br>
 
| 14<br>
 
|-
 
|-
| Shadowing<br>  
+
| Shadowing<br>
| 3<br>  
+
| 3<br>
| Agility<br>  
+
| Agility<br>
| 12<br>  
+
| 12<br>
 
| 8<br>
 
| 8<br>
 
|-
 
|-
| Computer<br>  
+
| Computer<br>
| 2<br>  
+
| 2<br>
| Logic<br>  
+
| Logic<br>
| 8<br>  
+
| 8<br>
 
| 5<br>
 
| 5<br>
 
|-
 
|-
| Running<br>  
+
| Running<br>
| 4<br>  
+
| 4<br>
| Agility<br>  
+
| Agility<br>
| 16<br>  
+
| 16<br>
 
| 9<br>
 
| 9<br>
 
|-
 
|-
| Unarmed Combat (Kung Fu)<br>  
+
| Unarmed Combat (Kung Fu)<br>
| 3<br>  
+
| 3<br>
| Agility<br>  
+
| Agility<br>
| 12<br>  
+
| 12<br>
 
| 8<br>
 
| 8<br>
 
|-
 
|-
| Bike<br>  
+
| Bike<br>
| 2<br>  
+
| 2<br>
| Reaction<br>  
+
| Reaction<br>
| 4<br>  
+
| 4<br>
 
| 7 (8)<br>
 
| 7 (8)<br>
 
|}
 
|}
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Knowledge Skills'''<br>  
+
| '''Knowledge Skills'''<br>
| '''Rating'''<br>  
+
| '''Rating'''<br>
 
| '''Base Attribute'''  
 
| '''Base Attribute'''  
 
| '''BP Cost'''  
 
| '''BP Cost'''  
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Language''' '''Skills'''<br>  
+
| '''Language''' '''Skills'''<br>
 
| '''Rating'''  
 
| '''Rating'''  
| '''BP Cost'''<br>  
+
| '''BP Cost'''<br>
 
| '''Dice Pool'''
 
| '''Dice Pool'''
 
|-
 
|-
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders"
+
{| class="FCK__ShowTableBorders" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
| '''Qualities'''<br>  
+
| '''Qualities'''<br>
| '''Notes (Page No.)'''<br>  
+
| '''Notes (Page No.)'''<br>
 
| '''BP Cost'''
 
| '''BP Cost'''
 
|-
 
|-
| Ambidextrous<br>  
+
| Ambidextrous<br>
| <br>  
+
| <br>
 
| 5
 
| 5
 
|-
 
|-
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| 5
 
| 5
 
|-
 
|-
| '''Flaws'''<br>  
+
| '''Flaws'''<br>
| <br>  
+
| <br>
 
|  
 
|  
 
|-
 
|-
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----
 
----
  
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="width: 352px; height: 198px;"
+
{| class="FCK__ShowTableBorders" style="width: 352px; height: 198px" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
 
| '''Adept Powers'''  
 
| '''Adept Powers'''  
Line 308: Line 308:
 
|  
 
|  
 
|-
 
|-
| Improved Skill - Club
+
| Improved Skill - Club  
| 1
+
| 1  
| 0.5
+
| 0.5  
 
|  
 
|  
 
|-
 
|-
| Attribute Boost - Agi
+
| Attribute Boost - Agi  
| 1
+
| 1  
| 0.25
+
| 0.25  
 
|  
 
|  
 
|-
 
|-
| Critical Strike
+
| Power throw
| 1
+
| &nbsp;1  
| 0.25
+
| 0.25  
 
|  
 
|  
 
|-
 
|-
| Armour Penetration
+
| Mystic Armour&nbsp;
| 2
+
| 1
| 0.5
+
| 0.5  
 
|  
 
|  
 
|}
 
|}
  
<br>  
+
<br>
  
<br>  
+
<br>
  
 
----
 
----
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<br><u>'''Gear (30,000) [XXBP]'''</u>  
 
<br><u>'''Gear (30,000) [XXBP]'''</u>  
  
<br>  
+
<br>
  
<br>  
+
<br>
  
<br>  
+
<br>
  
 
Everyday Gear  
 
Everyday Gear  
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Urban explorer jumpsuit  
 
Urban explorer jumpsuit  
  
<br>  
+
<br>
  
 
Lifestyle - Medium  
 
Lifestyle - Medium  
  
Current Cash - 36k<br>----<br><u>'''Career History'''</u><br>Total Karma:&nbsp; 22<br>Current Karma:&nbsp;22 <br>Street Cred:<br><br>Notoriety: <br><br>Public Awareness: <br>  
+
Current Cash - 56k<br>----<br><u>'''Career History'''</u><br>Total Karma:&nbsp; 35<br>Current Karma:&nbsp;13 <br>Street Cred:<br><br>Notoriety: <br><br>Public Awareness: <br>
  
 
----
 
----
Line 361: Line 361:
 
<br>Karma Spent on... Amount <br>----  
 
<br>Karma Spent on... Amount <br>----  
  
Increased Magic +1 (18 points)&nbsp;&nbsp;- attribute boost (Agility) level 1, Penetrating strike level 2 ( - 2 AP to unarmed combat), Critical strike level 1 (+1 dv)
+
Increased Magic +1 (18 points)&nbsp;&nbsp;- attribute boost (Agility) level 1,&nbsp; Power throw 1, Mystic armour 1
  
 
Thrown weapons 1 (4 points) - base skill Agility  
 
Thrown weapons 1 (4 points) - base skill Agility  
  
<br>Notes:<br>  
+
<br>Notes:<br>
  
 
Projected advancement path  
 
Projected advancement path  

Latest revision as of 19:50, 4 October 2008

Sebastien Boudreuax
Player Character
BD8 nightwing.jpg
Played by: Paul
AKA: Nightwing
Metatype: Human
Gender: Male
Status: Alive
Affiliation(s): Unknown
Archetype: Free runner
(Way of the Athlete adept)
First seen in: Unknown
Last seen in: Unknown

Stix

..can't settle on a name or accent. Like a leaf on the wind. Also has never had HMMVV. Ever....





Attributes
Rating
Cost
Body
3
20
Agility
5
40
Reaction
5 (6)
40
Strength
4
30
Charisma
2
10
Intuition
4
30
Logic
3
20
Willpower
3
20
Edge
4
20

Derived Attributes
Rating
Essence
6
Magic
6
Initiative (R+I)
9(10)
Initiative Passes
2
Physical Damage Track (8+B/2)
10
Stun Damage Track (8+W/2)
10

Active Skills
Rating
Base Attribute
BP Cost
Dice Pool
Pistols
4
Agility
16
9
Perception
3
Intuition
12
7
Gymnastics
3
Agility
12
8
Dodge
4
Reaction
16
9 (10)
Clubs
6(7)
Agility
24
12
(sp) Baton
8(9)
Agility
2
14
Shadowing
3
Agility
12
8
Computer
2
Logic
8
5
Running
4
Agility
16
9
Unarmed Combat (Kung Fu)
3
Agility
12
8
Bike
2
Reaction
4
7 (8)

Knowledge Skills
Rating
Base Attribute BP Cost Dice Pool

Language Skills
Rating BP Cost
Dice Pool
French Native
Mandarin 4
English 3

Qualities
Notes (Page No.)
BP Cost
Ambidextrous

5
Adept 5
Flaws

Sensitive Neural Structure 5
Sensitive System 15
Mild Allergy Nuts 10
Mild Addiction Sushi 5

Adept Powers Level Points Notes (Page No.)
Inertia Strike - 0.5
Wall Running - 1
Free Fall 2 0.5
Great Leap 2 0.5
Improved Reflexes 1 2
Improved Skill - Club 1 0.5
Attribute Boost - Agi 1 0.25
Power throw  1 0.25
Mystic Armour  1 0.5





Gear (30,000) [XXBP]




Everyday Gear


Running Gear

Stun Baton X 2

Urban explorer jumpsuit


Lifestyle - Medium

Current Cash - 56k
----
Career History
Total Karma:  35
Current Karma: 13
Street Cred:

Notoriety:

Public Awareness:



Karma Spent on... Amount
----

Increased Magic +1 (18 points)  - attribute boost (Agility) level 1,  Power throw 1, Mystic armour 1

Thrown weapons 1 (4 points) - base skill Agility


Notes:

Projected advancement path

Initiate - Metamagic: Centering (prerequiste for Infusion)

Centering skill

Initiate - Metamagic: Infusion

Increase Magic (attribute boost strength, Improved ability (thrown weapons), Power throw)