Skill Tests Guide
From Nighthawks Shadowrun Wiki
This document is intended to be a quick refernce file for making skill tests for a variety of situations.
Contents
Stealth Related Tests
Sneak
Description:			Moving while remaining unnoticed
Test:				Stealth (Sneaking) (Open)
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 (or as per Difficulty Number Table)
Modifiers:			As per situation
Action:				Complex
Base Time:			Continuous
Result:	Each success add 1 to the target number for perception test.
Page Ref:			SR3 pg. 95
Sneak in Ultrasound Field
Description:	Moving while inside the area of an ultrasound motion detector.  Test must be made each turn.
Test:				Stealth (Sneaking) (Opposed)
Dice Pool:			None
Complementary Skill:		None
Target Number:	Motion Sensor Rating + As per situation +1 per extra 0.25 m/combat turn of speed
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Result:	Can move 0.5 meter in this combat turn (2 meters if carrying an ultrasound scrambler)
Page Ref:			SOTA pg. 99
Hide (Concealment)
Description:			Remaining hidden while stationary
Test:				Stealth (Hiding)		
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 (or As per Difficultly Number Table)
Modifiers:			As per situation
Action:				Complex
Base Time:			Continuous
Result:				Each success add 1 to the target number for perception test.
Page Ref:			SR3 pg. 95
Pick Pocket/Palm Object (Opposed)
Description:			Remove an object or place an object stealthily
Test:				Stealth (Pick Pocket)
Dice Pool:			None
Complementary Skill:		None
Target Number:	Targets Intelligence or as per Difficulty Number Table (inanimate targets)
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Page Ref:			-
Conceal Object
Description:			Hide an object on a person or in a place
Test:				Stealth (Concealment)
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 (or as per Difficulty Number Table)
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Result:	Every two successes increase the concealability of the object by 1 point to a maximum of +50%
Page Ref:			-
Athletics Related Tests
Increase Running (Swimming) Speed
Description:			Increase quickness for running speed
Test:				Athletics (Running)
Dice Pool:			None
Complementary Skill:		None
Target Number:		4
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Result:	Quickness increased by number of successes for purposes of determining running (swimming) speed
Page Ref:			SC pg 47
Evade Attack
Description:			Utilise erratic movements to defend against attack
Test:				Athletics (Evade)
Dice Pool:			None
Complementary Skill:		None
Target Number:		4
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Ref:	For each success gain one combat pool dice for this turn for the purpose of dodging only
Page Ref:			CC pg. 97
Climb
Test:				Athletics (Climbing)	
Dice Pool:			None
Complementary Skill:		None
Target Number:		As per Climbing Table SC pg. 46
Modifiers:			As per situation
Action:				Complex
Base Time:			(Q+S)/8 for going up, 2*(Q+S)/2 going down
Results:			Increase movement by 1 m per combat turn
Page Ref:			SC pg. 44
Escape Bonds
Description:			Ability to slip out of ropes and handcuffs
Test:				Athletics (Escapology)
Dice Pool:			None
Complementary Skill:		None
Target Number:		Escape Artist Table (SC pg. 46)
Modifiers:			As per situation
Action:				Complex
Base Time:			(5 x target number for test) minutes 
Page Ref:			SC pg. 46
Jump
Test:				Athletics (Jumping)
Dice Pool:			None
Complementary Skill:		None
Target Number:		Length (Running Horizontal]]
				2* Length/Height (Horizontal/Vertical)
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Result:				Running Horizontal (Quickness) m
				Standing Horizontal/Vertical (Quickness)/3 m
				Each Success adds 1 to effective quickness
Page Ref:			SC pg. 47
Lift
Test:				Strength
Dice Pool:			None
Complementary Skill:		Athletics (Lifting)
Target Number:		Mass of object in kg/10
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Result:	Can lift 12 kg per strength point.  For each success increase effective strength by 1 point.
Page Ref:			SC pg. 47
Hold Breath
Test:				Body
Dice Pool:			None
Complementary Skill:		Athletics (Diving)
Target Number:		4
Modifiers:			As per situation
Action:				Complex
Base Time:			Instant
Result:	Increase length of time to hold breath by 20% (3 turns) per success over the base time of 45 seconds (15 Turns)
Page Ref:			SC pg. 47
Knowledge Related Tests
Recall Fact
Description:	Remember a certain fact
Test:				Appropriate Knowledge Skill or Int +4
Dice Pool:			None
Complementary Skill:		None
Target Number:		As per Knowledge Skill Table SR3 pg. 96 
Modifiers:			As per situation
Action:				NA
Base Time:			NA
Result:	As per Knowledge Skill Table SR3 pg. 96
Page Ref:			SR3 pg. 96
Understand Foreigner/Concept
Description:	Understand concept in foreign language or even difficult concept in own language
Test:				Language Skill or closest default
Dice Pool:			None
Complementary Skill:		None
Target Number:		As per Language Skill Table SR3 pg. 97 
Modifiers:			As per situation
Action:				NA
Base Time:			NA
Result:	As per Knowledge Skill Table SR3 pg. 96
Page Ref:			SR3 pg. 96=7
Social Related Tests
Acquire Information from Willing Subject (Contact)
Description:	Talk to contact in a friendly/professional way to gain relevant information without ticking them off
Test:	Etiquette (Appropriate Specialisation) +1 dice for level 2 contacts, +2 dice for level 3 contacts
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 
Modifiers:			As per Social Modifiers Table SR3 pg. 94
Action:				NA
Base Time:			NA
Result:	Each success add to level of detail contact may reveal.  Successes can reduce payment (base is contacts I + C x 50 Nuyen).
Page Ref:			SR3 pg. 94
Acquire Information from Unwilling Subject
Description:	Used when a character wants to question an individual in a non-polite way
Test:	Interrogation Nice (Open) or Intimidation-Nasty (Open)
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 
Modifiers:			As per Social Modifiers Table SR3 pg. 94
Action:				NA
Base Time:			NA
Result:	Each success add to level of detail subject may reveal.  Successes can reduce time.
Page Ref:			SR3 pg. 94
Resist Interrogation/Intimidation
Description:	Keeping your mouth shut!
Test:				Willpower
Dice Pool:			None
Complementary Skill:		Interrogation or Intimidation
Target Number:		Open Test Result of Interrogation or Intimidation
Modifiers:			As per Social Modifiers Table SR3 pg. 94
Action:				NA
Base Time:			NA
Result:	This clown aint talking!
Page Ref:			SR3 pg. 93
Negotiate Payment
Description:	Increase or decrease payment from job or for buying/selling items or services.
Test:				Negotiation (Haggling) (Opposed)
Dice Pool:			None
Complementary Skill:		None
Target Number:		Targets Intelligence
Modifiers:			As per Social Modifiers Table SR3 pg. 94
Action:				NA
Base Time:			NA
Result:	Each success changes payment by + or - 5%.
Page Ref:			SR3 pg. 94
Fast Talk
Description:	You want to tell someone lies, sweet little lies.
Test:				Negotiation (Fast Talk) Open
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 
Modifiers:			As per Social Modifiers Table SR3 pg. 94
Action:				NA
Base Time:			NA
Result:	Becomes target number for targets perception or charisma tests to spot lie.
Page Ref:			SR3 pg. 93
Search Matrix
Description:	Search the matrix for information on a subject.
Test:				Etiquette (Matrix)
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 (or as per Knowledge Skill Table pg. 96 SR3)
Modifiers:			As per situation
Action:				NA
Base Time:			2D6 Hours
Result:	Successes may reduce time or increase depth of information.  Maximum Searches equals half Int.
Page Ref:			SR3 pg. 254
Find Fence
Description:	Find someone to buy your stolen goods.
Test:				Etiquette (Street or other appropriate ettiquette)
Dice Pool:			None
Complementary Skill:		None
Target Number:		4 
Modifiers:			As per Finding a Fence Table SR3 pg. 238
Action:				NA
Base Time:			10 days
Result:	Successes may reduce base time.  For each day make a test using number of days as dice vs target number 6 to see if the original owners of the objects become aware of the sale.
Page Ref:			SR3 pg. 253
Electronics Related Tests
Remove/Replace Electronics Casing
Description:	Removing the case of an electronics object such as a maglock, where the case is not meant to be easy to remove without damaging it.
Test:				Electronics B/R (Security Systems)
Dice Pool:			None
Complementary Skill:		None
Target Number:		Item rating + Anti tamper level
Modifiers:			As per situation
Action:				Complex
Base Time:			60 seconds
Result:	Case removed.  Successes reduce time.  Failure to achieve a number of successes equal to anti tamper rating trips alarm.
Page Ref:			SOTA pg. 100
Hotwire Maglock
Description:	Once the case is removed the circuitry or the lock can by bypassed.
Test:				Electronics (Security Systems)
Dice Pool:			None
Complementary Skill:		None
Target Number:	Maglock Rating + Anti Tamper Rating +1/each additional security system
Modifiers:			As per situation
Action:				Complex
Base Time:			60 Seconds
Result:	Case removed.  Successes reduce time.  Failure to achieve a number of successes equal to anti tamper rating trips alarm.
Page Ref:			SOTA pg. 100
Tech Skill Tests
First Aid
Description:	Patch em up after theyve been shot.
Test:				Biotech (First Aid)
Dice Pool:			None
Complementary Skill:		Medicine
Target Number:		L-4, M-6, S-8, D-10
Modifiers:			As per First Aid Table SR3 pg. 129
Action:				Complex
Base Time:			5/10/15/Sepcial combat turns
Result:	Wound decreases one level.  Deadly wounds stabilise.
Page Ref:			SR3 pg. 129
