Nogitsune
From Nighthawks Shadowrun Wiki
Contents
Nogitsune
Apperance
Bio
Attributes
| Body | 2 | 
| Agility | 6 | 
| Reaction | 5 (6) | 
| Strength | 1 | 
| Willpower | 3 | 
| Logic | 2 | 
| Intuition | 5 | 
| Charisma | 9 | 
| Essence | 6 | 
| Magic/Resonnance | 6 | 
| Edge | 5 | 
| Armour | |
| Defence Rating | |
| Initiative Dice | 2 | 
| Initiative | 11 | 
| Actions (Major) | 1 | 
| Actions Minor | 2 | 
| Condition Monitor (Physical) | |
| Condition Monitor (Stun) | 
Skills
| Skill | Rating | Attribute | Bonuses | Dice Pool | Specialisation | Expertise | 
Knowledge Skills
Languages
Qualities
| Quality | Cost/Rating | Notes | 
Weapons
| Weapon | Type | DV | Mode | AR(Close) | AR(Near) | AR (Medium) | AR (Far) | AR (Extreme) | Ammo | Dice Pool | Notes and Accessories | 
| Unarmed | Melee | 2S | NA | S+A | - | - | - | - | |||
Implants
| Implant | Rating | Capacity | Essence | Notes | 
Gear
| Gear | Rating | Notes | 
Matrix
CommLink/ Cyberdeck/RCC
| Model | Rating | Attack | Sleaze | Data | Firewall | Max Slaves | Initiative (Cold) | ) | AR | DR | Notes and Accessories | 
| - | - | - | - | 
Accessories
| Accessories | Rating | Notes | 
Programs
| Programs | Rating | Notes | 
Magic
- Tradition:
- Mentor:
- Advantages:
- Disadvantages:
Spells and Rituals
| Spells/Rituals | Rating | Notes | 
Foci
| Foci | Rating | Notes | 
MetaMagic
| MetaMagic | Rating | Notes | 
Power Points/Phyical Adepts
| Power | Rating | Notes | 
Vehicles
Type
| Model | Hand | ACC | Speed Intervall | Top Speed | Body | Armour | Pilot | Sensor) | Hard Points | Initiative | Condition Monitor | Dice Pool | 
Weapons
| Weapon | Type | DV | Mode | AR(Close) | AR(Near) | AR (Medium) | AR (Far) | AR (Extreme) | Ammo | Dice Pool | Notes and Accessories | 
| Unarmed | Melee | 2S | NA | S+A | - | - | - | - | |||
Accessories and Programs
| Accessory/Programs | Rating | Notes | 
Lifestyle
| Level | Months | Notes | 
SINs
| Fake ID/ Licence | Rating | Notes | 
Contacts
| Name | Loyalty | Connection | Notes | 
| Daniel Waterton | 2 | 5 | Seattle Journalist. Put into contact with Yu by Onikuma. Constantly looking for big scoops. Will not hesitate to sell out information. Often found online. A mediocre decker" | 
| Onikuma ('Demon Bear') | 5 | 5 | Professional 'troubleshooter' (Sensei). Trained Yu and initiated her. Acts as her mentor. Is a well regarded physical adept prime runner | 
| Kazumi Watanabe | 1 | 4 | Yakuza Gang Leader (Kenran-Kai. Shared contact for Yu and Onikuma. Sometimes has jobs for runners. Known to be a good forger" | 
| Luna | 2 | 3 | Shapeshifter (Wolf) Mystic Adept Shaman. Owns a small magic shop. Hates Corporations with a passion. Good at enchantments and melee combat" | 
| Filverel 'Phil' Thigeiros | 1 | 3 | Tir Tairngire Exiled Noble. Forced out of Tir Tairngire, this exile nobleman now leads a smuggling operation. Knows Sperethiel and English fluently | 
| Ami Fujimura-Miller | 1 | 3 | Mitsuhama Computer Technologies Corporate Secretary. Met Yu at a social event. Became friendly due to similar ancestry and issues being a 'half'. Works as a senior secretary for Shiawase on weekdays, sometimes on weekends | 
| Jon McKenna | 1 | 9 | Evo Executive. Yu somehow has this executive's email and, sometimes, they even respond… for a price. With enough contact they might have some juicy runs. Perhaps. | 
| Koshojin | 3 | 6 | Fixer. Prominent Seattle Fixer. Very well connected and seems to never sleep. Is capable of getting hold of most firearms | 
Character Log
- Current Karma:
- Total Career Karma:
Shadowruns/Events
| Name | Karma Award | Notes | 
Expenditure
| Name | Karma Award | Notes | 

