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		<id>http://nighthawks.org.uk/shadowrun/6e_Firing_Modes?action=history&amp;feed=atom</id>
		<title>6e Firing Modes - Revision history</title>
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		<updated>2026-05-26T00:30:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6726&amp;oldid=prev</id>
		<title>EvilGM: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6726&amp;oldid=prev"/>
				<updated>2020-05-04T08:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:37, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Close Combat ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Melee attacks allow you to attack multiple targets.&amp;#160; Each target attacked after the first requires additional&amp;#160; Multiple Attack Minor Action.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Nightwing jumps into a pack of 6 gangers.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.&amp;#160; He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.&amp;#160; He is using Ambidexterous and two Batons. Each ganger uses two Block Minor Actions rolls Reaction (3) + Intuition (3) + Close Combat (3) for a dice pool of 9 for each block''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Distribute Edge''' Nightwing has an AR of 10 (AR 6 for the Baton + 4 for Strength).&amp;#160; Each ganger has a DR of 5 (Body 3 + 2 armour for synth leathers.&amp;#160; Nightwing gains 1 Edge.&amp;#160; The GM awards each ganger 1 Edge for their overwhelming numbers.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Roll Dice and Spend Edge'''.&amp;#160; Nightwing attacks each ganger with both batons.&amp;#160; He spends 1 Major Action (Attack) and 5 minor actions (Multiple Attack) to target 5 additional targets beyond the first.&amp;#160; He decides to split is dice pool of 18 equally so will attack each target with 3 dice which he then splits between the two battons (2 and 1). &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Soak Damage''' If he hits each ganger on average would take 6S(e) (Base 5S + 1 next successes) damage and be zapped.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''But each ganger is professional rating 3 and has gained 1 Edge, so has enough Edge to re-roll all failures so on averrable would get 5 hits on their block test and would block the attacks!''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''NIghtwing faces the Gang leader''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.&amp;#160; He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.&amp;#160; He is using Ambidexterous and two Batons. The Gange Leader uses two Block Minor Action and rolls Reaction (4) + Intuition (3) + Close Combat (4) for a dice pool of 11''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Distribute Edge''' Nightwing has an AR of 6 (AR 6 for the Baton + 4 for Strength).&amp;#160; The Gang Leader has a DR of 8 (Body 4 + 4 armour for a jacket.&amp;#160; Nightwing gains no Edge but neither does the Gang Leader.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Roll Dice and Spend Edge'''.&amp;#160; Nightwing attacks the Gang Leader with his batons one in each hand.&amp;#160; He spends 1 Major Action for the attack.&amp;#160; He decides to split is dice pool of 18 equally so will attack each batton with 9 dice.&amp;#160; On average he should get 3 hits per attack for a DV of 5S(e) (+2 for critical strike) vs the targets average of 4.&amp;#160; The Gang Leader had professional rating 4, so has enough Edge to re-roll all failures so on averrable would get 6 hits on their block test''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Soak Damage''' If he hits the ganger on average would take 5S(e) (Base 5S + 0 net successes) damage from the baton and be zapped.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''As Nightwing has another 5 minor actions he could trade 4 minor actions for a major action and attack again''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6725&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6725&amp;oldid=prev"/>
				<updated>2020-05-04T08:36:43Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:36, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Firing modes and Multiple Attacks ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When characters use an '''Attack''' Major Action with a firearm the attack is based on the Firing Mode.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Single Shot''' Each Major Attack action fires one bullet at base DV.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, SS/SA, 7/10/6/-/-) on Single Shot at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of&amp;#160; 10 and a DV of 4P''.&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Semi Auto'''.&amp;#160; Each Attack Major Action fires two bullets at AR -1 and DV +1.&amp;#160; Weapons with this mode may chose instead to use Single Shot.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, 7/10/6/-/-) on Semi Auto at a Ganger at Medium range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 5 (Base 6 at Medium -1 for Semi Auto)) and a DV of 5P' (4P base +1 for Semi Auto''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 4 bullets at one target at AR -4 and DV +2.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Cammy has upgraded to a '''speced out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) '''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]''' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 2 bullets at AR -4 and DR +1.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 7 (Base 11 at Near -4 for Burst Fire(Wide Burst)) and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She must split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Cammy has upgraded to a '''speced out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) '''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]''' on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Wide Burst))&amp;#160; and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She adds 1 to her Dice Pool for the SmartGun/SmartLink.&amp;#160; She must then split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''HV Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 4 bullets at AR -6 and DR +2.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -6 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on Full Auto at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger with an AR of 3 (Base 8 at Near -6 for Full-Auto and a DV of 2P.&amp;#160; She has a Dice Pool of 5 (Agility 3, Firearms 2) between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2, 1''.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Bentene is packing a '''speced out''' FN-P93 Predator SMG with '''Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent''' (DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger with an AR of 8 (Base 12 at Near -6 for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 (Agility 7, Firearms 5, +1 Wireless Enabled Smarklink) between the three targets and spits them 5, 4, 4.&amp;#160; He could even attack one ganger 3 times with a dice pool of 7, 3, 3.]''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''HV Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Wide Bursts and Walking Fire ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When an attack is made with a Wide Burst against multiple targets, if the targets are more than 1 meter apart for each additional 1 m between the targets a round of ammo is use up.&amp;#160; If the attacker uses a SmartGun system the road of ammo will not be fired but the total number of rounds used in the wide burst will be reduced by 1.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Using Weapons in Each Hand ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When attacking with more that one weapon each attack after the first requires one Multiple Attack minor action.&amp;#160; Make a separate attack roll for each attack, splitting the dice pools between the multiple attacks (If the attacks are made with weapons that have a different skill or specialisation use the average of the two skills to calculate the dice pool.&amp;#160; This is compatible with Anticipation but the character only gains their full dice pool on their on-hand, their off hand gets half the dice pool rounded up.&amp;#160; When attacking with your off-hand, you can neither gain nor use Edge. If you’re attacking with two hands, the attack from your primary hand can still gain and spend Edge; for other rules, see Multiple Attacks below.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Bentene has a two Ares Predators each with an integral SmartGun system and a barrel mounted Gas-Vest in each hand and wants to shoot two gangers, with one burst from each gun on each ganger.&amp;#160; He has Agility 7, Firearms 5 (Pistols 7) and a wireless active SmartLink (CyberEyes).&amp;#160; He uses his wireless link to switch both to Burst Fire mode, a Minor Action but immediately gains a Minor Action due to the SmarklLnk.'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Grab Dice''':&amp;#160; He uses an Attack Major Action and Multiple Target Minor Action (to shoot the second ganger).&amp;#160; He splits his Dice Pool of 15, 10 against the first ganger, and 5 against the second ganger.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Distribute Edge''' Each Ares Predator has a base AR of 11 (Base of 10 at near range, +2 for SmartLink, -3 for Burst reduced to -1 by the Gas-Vent).&amp;#160; The gangers both have a DR of 5 (Body 3 + 2 Synth leather).&amp;#160; Bentene gains 1 Edge against the first ganger using his on-hand, but CAN NOT gain Edge against the second ganger as he is using his Off Hand.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Roll Dice and Spend Edge''' On the first attack he rolls 4,5,2,6,4,2,4,2,5,6 = 4 Hits.&amp;#160; He spends 2 Edge to +1 to one of the 4's to a 5 for a total of 5 hits.&amp;#160; The Ganger uses a Dodge Minor Action and rolls Agility + Reaction + Athletics (8 dice) and gets 2 hits.&amp;#160; Against the Second ganger he rolls 5 dice and gets 1, 1, 1, 4, 5. A GLITCH but still a hit.&amp;#160; He can't spend Edge on this roll as he is using his off-hand.&amp;#160; The Ganger uses a Dodge Minor Action and rolls Agility + Reaction + Athletics (8 dice) and gets 3 hits, so dodges the attack ''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Soak Some Damage''' The first ganger now rolls a Body test vs a DV of 7P (Base 3+ +2 DV for Burst Fire, +2 net hits).&amp;#160; He rolls 1 Hit and takes 6 Physical Damage.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# '' '''Bring the Pain''' The first ganger is now on -2 to all dice pools and as the damage is greater than his Professional Rating of 3 will give of fighting.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''If Betene had used the 4 Edge Anticipation Action, he could have rolled his full dice pool (15) with his on-hand shot against the first ganger, and half the dice pool (7.5 rounded up to 8) against the second ganger.''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Close Combat ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Close Combat ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Melee attacks allow you to attack multiple targets.&amp;#160; Each target attacked after the first requires additional&amp;#160; Multiple Attack Minor Action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Melee attacks allow you to attack multiple targets.&amp;#160; Each target attacked after the first requires additional&amp;#160; Multiple Attack Minor Action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6724&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6724&amp;oldid=prev"/>
				<updated>2020-05-04T08:36:12Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:36, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Single Shot''' Each Major Attack action fires one bullet at base DV.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Single Shot''' Each Major Attack action fires one bullet at base DV.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, SS/SA, 7/10/6/-/-) on Single Shot at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of&amp;#160; 10 and a DV of 4P&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, SS/SA, 7/10/6/-/-) on Single Shot at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of&amp;#160; 10 and a DV of 4P''.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Semi Auto'''.&amp;#160; Each Attack Major Action fires two bullets at AR -1 and DV +1.&amp;#160; Weapons with this mode may chose instead to use Single Shot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Semi Auto'''.&amp;#160; Each Attack Major Action fires two bullets at AR -1 and DV +1.&amp;#160; Weapons with this mode may chose instead to use Single Shot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6723&amp;oldid=prev</id>
		<title>EvilGM: /* Close Combat */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6723&amp;oldid=prev"/>
				<updated>2020-05-04T08:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Close Combat&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:34, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Nightwing jumps into a pack of 6 gangers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Nightwing jumps into a pack of 6 gangers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.&amp;#160; He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.&amp;#160; He is using Ambidexterous and two Batons. Each ganger uses two Block Minor Actions rolls Reaction (3) + Intuition (3) + Close Combat (3) for a dice pool of 9 for each block''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.&amp;#160; He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.&amp;#160; He is using Ambidexterous and two Batons. Each ganger uses two Block Minor Actions rolls Reaction (3) + Intuition (3) + Close Combat (3) for a dice pool of 9 for each block''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Distribute Edge''' Nightwing has an AR of 6.&amp;#160; Each ganger has a DR of 5 (Body 3 + 2 armour for synth leathers.&amp;#160; Nightwing gains &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no &lt;/del&gt;Edge.&amp;#160; The GM awards each ganger &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;Edge for their overwhelming numbers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Distribute Edge''' Nightwing has an AR of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 (AR &lt;/ins&gt;6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the Baton + 4 for Strength)&lt;/ins&gt;.&amp;#160; Each ganger has a DR of 5 (Body 3 + 2 armour for synth leathers.&amp;#160; Nightwing gains &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/ins&gt;Edge.&amp;#160; The GM awards each ganger &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/ins&gt;Edge for their overwhelming numbers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Roll Dice and Spend Edge'''.&amp;#160; Nightwing attacks each ganger with both batons.&amp;#160; He spends 1 Major Action (Attack) and 5 minor actions (Multiple Attack) to target 5 additional targets beyond the first.&amp;#160; He decides to split is dice pool of 18 equally so will attack each target with 3 dice which he then splits between the two battons (2 and 1). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Roll Dice and Spend Edge'''.&amp;#160; Nightwing attacks each ganger with both batons.&amp;#160; He spends 1 Major Action (Attack) and 5 minor actions (Multiple Attack) to target 5 additional targets beyond the first.&amp;#160; He decides to split is dice pool of 18 equally so will attack each target with 3 dice which he then splits between the two battons (2 and 1). &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Soak Damage''' If he hits each ganger on average would take 6S(e) (Base 5S + 1 next successes) damage and be zapped.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Soak Damage''' If he hits each ganger on average would take 6S(e) (Base 5S + 1 next successes) damage and be zapped.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''But each ganger is professional rating 3 and has gained &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;Edge, so has enough Edge to re-roll all failures so on averrable would get 5 hits on their block test and would block the attacks!''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''But each ganger is professional rating 3 and has gained &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 &lt;/ins&gt;Edge, so has enough Edge to re-roll all failures so on averrable would get 5 hits on their block test and would block the attacks!''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''NIghtwing faces the Gang leader''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''NIghtwing faces the Gang leader''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.&amp;#160; He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.&amp;#160; He is using Ambidexterous and two Batons. The Gange Leader uses two Block Minor Action and rolls Reaction (4) + Intuition (3) + Close Combat (4) for a dice pool of 11''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.&amp;#160; He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.&amp;#160; He is using Ambidexterous and two Batons. The Gange Leader uses two Block Minor Action and rolls Reaction (4) + Intuition (3) + Close Combat (4) for a dice pool of 11''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Distribute Edge''' Nightwing has an AR of 6.&amp;#160; The Gang Leader has a DR of 8 (Body 4 + 4 armour for a jacket.&amp;#160; Nightwing gains no Edge but neither does the Gang Leader.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Distribute Edge''' Nightwing has an AR of 6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(AR 6 for the Baton + 4 for Strength)&lt;/ins&gt;.&amp;#160; The Gang Leader has a DR of 8 (Body 4 + 4 armour for a jacket.&amp;#160; Nightwing gains no Edge but neither does the Gang Leader.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Roll Dice and Spend Edge'''.&amp;#160; Nightwing attacks the Gang Leader with his batons one in each hand.&amp;#160; He spends 1 Major Action for the attack.&amp;#160; He decides to split is dice pool of 18 equally so will attack each batton with 9 dice.&amp;#160; On average he should get 3 hits per attack for a DV of 5S(e) (+2 for critical strike) vs the targets average of 4.&amp;#160; The Gang Leader had professional rating 4, so has enough Edge to re-roll all failures so on averrable would get 6 hits on their block test''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Roll Dice and Spend Edge'''.&amp;#160; Nightwing attacks the Gang Leader with his batons one in each hand.&amp;#160; He spends 1 Major Action for the attack.&amp;#160; He decides to split is dice pool of 18 equally so will attack each batton with 9 dice.&amp;#160; On average he should get 3 hits per attack for a DV of 5S(e) (+2 for critical strike) vs the targets average of 4.&amp;#160; The Gang Leader had professional rating 4, so has enough Edge to re-roll all failures so on averrable would get 6 hits on their block test''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Soak Damage''' If he hits the ganger on average would take 5S(e) (Base 5S + 0 net successes) damage from the baton and be zapped.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# '' '''Soak Damage''' If he hits the ganger on average would take 5S(e) (Base 5S + 0 net successes) damage from the baton and be zapped.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''As Nightwing has another 5 minor actions he could trade 4 minor actions for a major action and attack again''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''As Nightwing has another 5 minor actions he could trade 4 minor actions for a major action and attack again''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6722&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6722&amp;oldid=prev"/>
				<updated>2020-05-04T08:31:15Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:31, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on Full Auto at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger with an AR of 3 (Base 8 at Near -6 for Full-Auto and a DV of 2P.&amp;#160; She has a Dice Pool of 5 (Agility 3, Firearms 2) between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2, 1''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on Full Auto at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger with an AR of 3 (Base 8 at Near -6 for Full-Auto and a DV of 2P.&amp;#160; She has a Dice Pool of 5 (Agility 3, Firearms 2) between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2, 1''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bentene is packing a '''speced out''' FN-P93 Predator SMG with '''Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent''' (DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger with an AR of 8 (Base 12 at Near -6 for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 (Agility 7, Firearms 5, +1 Wireless Enabled Smarklink) between the three targets and spits them 5, 4, 4.&amp;#160; He could even attack one ganger 3 times with a dice pool of 7, 3, 3.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bentene is packing a '''speced out''' FN-P93 Predator SMG with '''Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent''' (DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger with an AR of 8 (Base 12 at Near -6 for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 (Agility 7, Firearms 5, +1 Wireless Enabled Smarklink) between the three targets and spits them 5, 4, 4.&amp;#160; He could even attack one ganger 3 times with a dice pool of 7, 3, 3.]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6721&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6721&amp;oldid=prev"/>
				<updated>2020-05-04T08:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:30, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spec'd &lt;/del&gt;out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''' with Gas Vent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Barrel&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;, Shock Pads &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Stock&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;and a SmartGun &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;Top&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;''' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speced &lt;/ins&gt;out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) '''with Gas Vent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;Barrel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;, Shock Pads &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;Stock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;and a SmartGun &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;Top&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;''' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 7 (Base 11 at Near -4 for Burst Fire(Wide Burst)) and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She must split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 7 (Base 11 at Near -4 for Burst Fire(Wide Burst)) and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She must split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spec'd &lt;/del&gt;out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]'' on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Wide Burst))&amp;#160; and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She adds 1 to her Dice Pool for the SmartGun/SmartLink.&amp;#160; She must then split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speced &lt;/ins&gt;out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;'' on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Wide Burst))&amp;#160; and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She adds 1 to her Dice Pool for the SmartGun/SmartLink.&amp;#160; She must then split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 4 bullets at AR -6 and DR +2.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 4 bullets at AR -6 and DR +2.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on Full Auto at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger with an AR of 3 (Base 8 at Near -6 for Full-Auto and a DV of 2P.&amp;#160; She has a Dice Pool of 5 (Agility 3, Firearms 2) between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2, 1''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on Full Auto at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger with an AR of 3 (Base 8 at Near -6 for Full-Auto and a DV of 2P.&amp;#160; She has a Dice Pool of 5 (Agility 3, Firearms 2) between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2, 1''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bentene is packing a '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spec'd &lt;/del&gt;out''' FN-P93 Predator SMG with '''Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent''' (DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger with an AR of 8 (Base 12 at Near -6 for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 (Agility 7, Firearms 5, +1 Wireless Enabled Smarklink) between the three targets and spits them 5, 4, 4.&amp;#160; He could even attack one ganger 3 times with a dice pool of 7, 3, 3.']''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bentene is packing a '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speced &lt;/ins&gt;out''' FN-P93 Predator SMG with '''Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent''' (DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger with an AR of 8 (Base 12 at Near -6 for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 (Agility 7, Firearms 5, +1 Wireless Enabled Smarklink) between the three targets and spits them 5, 4, 4.&amp;#160; He could even attack one ganger 3 times with a dice pool of 7, 3, 3.']''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6720&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6720&amp;oldid=prev"/>
				<updated>2020-05-04T08:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:27, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''spec'd out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''' with Gas Vent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/del&gt;Barrel&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/del&gt;, Shock Pads &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/del&gt;Stock&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/del&gt;and a SmartGun &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/del&gt;Top&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/del&gt;''' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''spec'd out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''' with Gas Vent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;Barrel&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;, Shock Pads &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;Stock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;and a SmartGun &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;Top&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;''' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6719&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6719&amp;oldid=prev"/>
				<updated>2020-05-04T08:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:26, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''spec'd out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) '''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]''' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a '''spec'd out''' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''' with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top] ''' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6718&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6718&amp;oldid=prev"/>
				<updated>2020-05-04T08:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:25, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Semi Auto'''.&amp;#160; Each Attack Major Action fires two bullets at AR -1 and DV +1.&amp;#160; Weapons with this mode may chose instead to use Single Shot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Semi Auto'''.&amp;#160; Each Attack Major Action fires two bullets at AR -1 and DV +1.&amp;#160; Weapons with this mode may chose instead to use Single Shot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, 7/10/6/-/-) on Semi Auto at a Ganger at Medium range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 5 (Base 6 at Medium -1 for Semi Auto)) and a DV of 5P' (4P base +1 for Semi Auto&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, 7/10/6/-/-) on Semi Auto at a Ganger at Medium range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 5 (Base 6 at Medium -1 for Semi Auto)) and a DV of 5P' (4P base +1 for Semi Auto''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 4 bullets at one target at AR -4 and DV +2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 4 bullets at one target at AR -4 and DV +2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 7 (Base 11 at Near -4 for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Cammy has upgraded to a ''spec'd out'' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]'' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;''spec'd out&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;'' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;'' on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Narrow Burst)'''.&amp;#160; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 2 bullets at AR -4 and DR +1.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 2 bullets at AR -4 and DR +1.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 7 (Base 11 at Near -4 for Burst Fire(Wide Burst)) and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She must split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 7 (Base 11 at Near -4 for Burst Fire(Wide Burst)) and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She must split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Cammy has upgraded to a ''spec'd out'' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]'' on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Wide Burst))&amp;#160; and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She adds 1 to her Dice Pool for the SmartGun/SmartLink.&amp;#160; She must then split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy has upgraded to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;''spec'd out&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;'' Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) ''with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]'' on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for Burst Fire(Wide Burst))&amp;#160; and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack.&amp;#160; She adds 1 to her Dice Pool for the SmartGun/SmartLink.&amp;#160; She must then split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 4 bullets at AR -6 and DR +2.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Burst Fire (Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 4 bullets at AR -6 and DR +2.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -6 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -6 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on Full Auto at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger with an AR of 3 (Base 8 at Near -6 for Full-Auto and a DV of 2P.&amp;#160; She has a Dice Pool of 5 (Agility 3, Firearms 2) between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2, 1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on Full Auto at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger with an AR of 3 (Base 8 at Near -6 for Full-Auto and a DV of 2P.&amp;#160; She has a Dice Pool of 5 (Agility 3, Firearms 2) between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2, 1''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Bentene is packing a ''spec'd out'' FN-P93 Predator SMG with Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent (DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger with an AR of 8 (Base 12 at Near -6 for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 (Agility 7, Firearms 5, +1 Wireless Enabled Smarklink) between the three targets and spits them 5, 4, 4.&amp;#160; He could even attack one ganger 3 times with a dice pool of 7, 3, 3.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Bentene is packing a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;''spec'd out&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;'' FN-P93 Predator SMG with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;(DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn't need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger with an AR of 8 (Base 12 at Near -6 for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 (Agility 7, Firearms 5, +1 Wireless Enabled Smarklink) between the three targets and spits them 5, 4, 4.&amp;#160; He could even attack one ganger 3 times with a dice pool of 7, 3, 3.'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''HV Full Auto'''.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target with a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of -7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

	<entry>
		<id>http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6717&amp;oldid=prev</id>
		<title>EvilGM: /* Firing modes and Multiple Attacks */</title>
		<link rel="alternate" type="text/html" href="http://nighthawks.org.uk/nhsrmw/index.php?title=6e_Firing_Modes&amp;diff=6717&amp;oldid=prev"/>
				<updated>2020-05-04T08:22:18Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Firing modes and Multiple Attacks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:22, 4 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When characters use an '''Attack''' Major Action with a firearm the attack is based on the Firing Mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When characters use an '''Attack''' Major Action with a firearm the attack is based on the Firing Mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Single Shot''' Each Major Attack action fires one bullet at base DV.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, SS/SA, 7/10/6/-/-) on Single Shot at a Ganger at Near range .&amp;#160; She spends a Attack Major Action.&amp;#160; She attacks with an AR of&amp;#160; 10 and a DV of 4P'''.&amp;#160; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Semi Auto''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be used &lt;/del&gt;with '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiple &lt;/del&gt;Attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' to allow &lt;/del&gt;a '&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Single Shot&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack on two targets&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Semi Auto'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Each Attack Major Action fires two bullets at AR -1 and DV +1.&amp;#160; Weapons &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this mode may chose instead to use Single Shot.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Burst Fire (Narrow Burst)''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can select &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;targeted with an &lt;/del&gt;AR &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 (3 bullets &lt;/del&gt;DV +2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;'''Burst Fire (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wide &lt;/del&gt;Burst)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' to allow &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combination of attacks of different targets&lt;/del&gt;.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each Additional targets require &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''Multiple &lt;/del&gt;Attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' Minor &lt;/del&gt;Action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;attacks with an AR of -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 on each attack using SA &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 bullets &lt;/del&gt;DV +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SS attack &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 bullet normal &lt;/del&gt;DV&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cammy fires her trusty Defiance T-250 Shotgun (DV 4P, 7/10/6/-/-) on Semi Auto at a Ganger at Medium range .&amp;#160; She spends a &lt;/ins&gt;Attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Major Action.&amp;#160; She attacks with an AR of 5 (Base 6 at Medium -1 for Semi Auto)) and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DV of 5P&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(4P base +1 for Semi Auto&lt;/ins&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* The &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anticipation&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' Edge &lt;/del&gt;Action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be used &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;above examples but not with &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Full Auto&lt;/del&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Full Auto&lt;/del&gt;''' can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;split the 10 bullets into smaller attacks against different targets without the need for &lt;/del&gt;the '''Multiple Attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;Minor Action.&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each attack has &lt;/del&gt;an AR of -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;.. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Long Bursts&lt;/del&gt;''' (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 bullets &lt;/del&gt;DV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+3&lt;/del&gt;), ''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;Burst Fire&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 bullets &lt;/del&gt;DV +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Semi Auto&lt;/del&gt;''' (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;bullets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DV &lt;/del&gt;+2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or single shots (1 bullet DV Base)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Burst Fire (Narrow Burst)'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Each Attack Major Action fires a burst of 4 bullets at &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target at &lt;/ins&gt;AR -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 and &lt;/ins&gt;DV +2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Full Auto''' can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire a &lt;/del&gt;single &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack at one target using 10 bullet on one &lt;/del&gt;target with -6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AR &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+4 &lt;/del&gt;DV. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Full auto can’t target the same target &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiple small attacks&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* HV Weapons can attack with a &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HV &lt;/del&gt;Full Auto'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;Attack with an AR of -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 (15 bullets &lt;/del&gt;DV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+&lt;/del&gt;5), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OR &lt;/del&gt;a '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HV Narrow Bursts&lt;/del&gt;''' with an AR -6 (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 bullets DV &lt;/del&gt;+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OR &lt;/del&gt;a '''HV &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wide Burst&lt;/del&gt;''' with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;AR of -&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 (splitting attacks as per full auto above)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on &lt;/ins&gt;Burst Fire (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Narrow &lt;/ins&gt;Burst) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ganger at Near range &lt;/ins&gt;.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She spends &lt;/ins&gt;a Attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Major &lt;/ins&gt;Action&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; She &lt;/ins&gt;attacks with an AR of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7 (Base 11 at Near &lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 for Burst Fire&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Narrow Burst)) and a &lt;/ins&gt;DV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 6P (4P base &lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 for Burst Fire (Narrow Burst&lt;/ins&gt;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Cammy has upgraded to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''spec'd out'' Mossberg CMDT Combat Shotgun &lt;/ins&gt;(DV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4P, SA/BF 4/11/7/-/-&lt;/ins&gt;) ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with Gas Vent [Barrel], Shock Pads [Stock] and a SmartGun [Top]&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on Burst Fire (Narrow Burst) at a Ganger at Near range .&amp;#160; She spends a Attack Major &lt;/ins&gt;Action&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; She attacks &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an AR &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SmartGun for Burst Fire(Narrow Burst)) and a DV of 6P (4P base +2 for Burst Fire (Narrow Burst)'''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HV Burst Fire (Narrow Burst)&lt;/ins&gt;'''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Each Attack Major Action fires a burst of 8 bullets at one target at AR -6 and DV +4.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Burst Fire (Wide Burst)&lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Each Attack Major Action splits two short bursts of 2 bullets at AR -4 and DR +1.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anticipation Edge Action.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cammy has upgraded to a Mossberg CMDT Combat Shotgun (DV 4P, SA/BF 4/11/7/-/-) on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a &lt;/ins&gt;Multiple Attack Minor Action.&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She attacks each ganger with &lt;/ins&gt;an AR of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7 (Base 11 at Near &lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 for Burst Fire(Wide Burst)) and a DV of 5P (4P base +1 for split Burst Fire (Wide Burst) counting as a SA attack&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; She must split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool'''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cammy has upgraded to a &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spec&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d out&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mossberg CMDT Combat Shotgun &lt;/ins&gt;(DV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4P, SA/BF 4/11/7/-/-&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''with Gas Vent [Barrel]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shock Pads [Stock] and a SmartGun [Top]&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on Burst Fire (Wide Burst) at a two Gangers at Near range .&amp;#160; She spends a Attack Major Action and a Multiple Attack Minor Action.&amp;#160; She attacks each ganger with an AR of 12 (Base 11 at Near -4 reduced to -1 but the Gas-Vent and Shock Pads +2 for the SmartGun for &lt;/ins&gt;Burst Fire(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wide Burst))&amp;#160; and a &lt;/ins&gt;DV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 5P (4P base &lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 for split Burst Fire (Wide Burst&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counting as a SA attack.&amp;#160; She adds 1 to her Dice Pool for the SmartGun/SmartLink.&amp;#160; She must then split her dice pool between the two targets but could spend 4 Edge for the Anticipation Edge Action to attack each ganger with her full Dice Pool&lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HV Burst Fire &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wide Burst)'''.&amp;#160; Each Attack Major Action splits two short bursts of 4 &lt;/ins&gt;bullets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at AR -6 and DR &lt;/ins&gt;+2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; This requires the Multiple Attack Minor Action.&amp;#160; This can be used with the Anticipation Edge Action.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Full Auto'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used to attack several targets or&amp;#160; &lt;/ins&gt;single target with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a AR of &lt;/ins&gt;-6 and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;DV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of base&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; This fire mode can't be used &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anticipation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cammy picks up a Steyr TMP Machine Pistol with Laser Sight [Top] from a dead Ganger (DV 2P, SA/FA 8/8/6/-/-) on &lt;/ins&gt;Full Auto &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at three Gangers at Near range .&amp;#160; She spends a Attack Major Action (but doesn&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t need to use the Multiple &lt;/ins&gt;Attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minor Action as this is free with Full Auto).&amp;#160; She attacks each ganger &lt;/ins&gt;with an AR of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 (Base 8 at Near &lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 for Full-Auto and a &lt;/ins&gt;DV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 2P.&amp;#160; She has a Dice Pool of &lt;/ins&gt;5 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Agility 3, Firearms 2&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;between the three targets and splits them 3, 1, 1.&amp;#160; She could even attack one ganger 3 times with a split Dice Pool e.g. 2, 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1'''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Bentene is packing &lt;/ins&gt;a ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spec&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d out&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FN-P93 Predator SMG with Wireless Enabled Smart Gun [Top], Shock Pad [Stock] and Gas-Vent (DV 2P, SA/FA 9/12/7/-/-) on Full Auto at three Gangers at Near range .&amp;#160; He spends a Attack Major Action (but doesn&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t need to use the Multiple Attack Minor Action as this is free with Full Auto).&amp;#160; He attacks each ganger &lt;/ins&gt;with an AR &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 8 (Base 12 at Near &lt;/ins&gt;-6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for Full-Auto reduced to -3 by the Stock and Gas-Vent) and a DV of 4P.&amp;#160; He has a Dice Pool of 13 &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Agility 7, Firearms 5, &lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 Wireless Enabled Smarklink&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;between the three targets and spits them 5, 4&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4.&amp;#160; He could even attack one ganger 3 times with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dice pool of 7, 3, 3.'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;'''HV &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Full Auto&lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; Each Attack Major Action fires 10 bullets.&amp;#160; The shooter chooses to split their dice pool among any valid targets in range without the use of the Multiple Attack Minor Action. This can be used to attack several targets or&amp;#160; single target &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a series of small dice pools (or a combination of the two).&amp;#160; Each attack has a &lt;/ins&gt;AR of -&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7 and a DV of base.&amp;#160; This fire mode can't be used with Anticipation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wide Bursts and Walking Fire ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Wide Bursts and Walking Fire ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EvilGM</name></author>	</entry>

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