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Technomancer Quick Reference Guide

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Technomancer Quick Reference Guide

Living Persona

Atribute Value
Firewall Willpower
Response Intuition (+1 VR)
Signal Resonance/2
System Logic
Biofeedback Filter Charisma
VR Matrix Initiative (Intuition x 2) +1
VR Matrix Initiative Passes 3


Note: No attributes may be in excess of Resonance

Tasks

Threading

Test: Resonance + Software

Outcome: Either creates a new Complex Form with a rating equal to the number of successes OR increases the rating of a current Complex Form by the number of successes (Max - Resonance x2)

Fading: DV = Number of Successes resisted with Willpower + Resonance

Notes: Threading lasts as long as it is sustained.  The technomancer is at -2 dice pool for each complex which he is sustaining.

Compile Sprite

Test: Resonance + Compiling (Opposed: Sprite Rating)

Action: Complex

Outcome: Each net success grants user once task.

Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance

Register/Re-Register Sprite

Test: Resonance + Registering (Opposed: Spirits Rating x2)

Action: 1 hour per rating of sprite

Outcome: Each net success grants user one task.

Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance

Notes: Technomancers may have a maximum number of sprites registered equal to their charisma.

Call Sprite

Test: None

Action: Simple

Outcome: Allows a technomancer to recall a registered sprite from stand by from the matrix

Decompile Sprite

Test: Resonance + Decompiling (Opposed: Sprites Rating [+ users Resonance if registered]

Action: Complex

Outcome: Each net success reduces the sprites rating by 1.  When the sprites rating = 0 it is decompiled.

Fading: DV = 2 x successes generated by sprite in opposed test.