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== New Qualities ==
 
== New Qualities ==
  
'' Remember characters may only start with +/- 35 points of qualities ''
+
'' Remember characters may only start with + or - 35 points of qualities ''
  
 
=== Contact Qualities ===
 
=== Contact Qualities ===
Line 38: Line 38:
 
|}
 
|}
 
==== Groups ====
 
==== Groups ====
Groups are a special type of contact.  The cost for groups is 5 x the sum of their connection and an additional attribute of the characters membership.  Connection functions just as described under contacts (although it applies to the whole organisation not individuals).  Connection rating also determines the size of the organisation.  Membership rating represents the characters position and power within the organisation.
+
Groups are a special type of contact.  The cost for groups is 5 x the sum of their connection and an additional attribute of the characters membership.  Connection functions just as described under contacts (although it applies to the whole org
 
 
''Connection''
 
{|
 
|-
 
| 5 pts
 
| Small time.  Less that 10 members in one neighbourhood.
 
|-
 
| 10 pts
 
| Small gang. 10-30 members in one district.
 
|-
 
| 15 pts
 
| Street gang.  30-50 members in one city.
 
|-
 
| 20 pts
 
| Criminal Syndicate.  50-100 members across a few cities.
 
|-
 
| 25 pts
 
| National Corporation.  100-200 members across a country.
 
|-
 
| 30 pts
 
| Multinational.  200+ members in multiple countries.
 
|}
 
''Membership''
 
{|
 
|-
 
| 5 pt
 
| Newbie.  Bottom of the food chain.  Will have to beg for favours.
 
|-
 
| 10 pts
 
| Grunt.  No longer a newbie but still bottom of the ladder.  Grunts may often gen help from other grunts
 
|-
 
| 15 pts
 
| Lutenant.  You have a few responsibilities and a hand full of underlings.  You can get a few grunts and newbies to gelp you out.
 
|-
 
| 20 pts
 
| Made Man.  Your a solid member of the organisation.  A trusted soldier who can command quiet a few underlings
 
|-
 
| 25 pts
 
| Sotocapa.  Your the bosses right hand man.  You speak with the authority of the organisation.
 
|-
 
| 30 pts
 
| Boss.  Your top of your pile.  The boss (although you may only be a local boss).  When you say jump people say how high
 
|}
 
''Examples:''
 
''Mafia Lutenant: Conection 20 points, Membership 15 points.  The Mafia lutenant can order around grunts to do his dirty work.  His ambition is to become a made man.''
 
''Go-ganger: Connection 15 points, Membrship 10 points.  You're a member of the Burning Tires biker gang.  You take orders from the gage bosses but you're tight with the other gang members.
 
''Evo tech Black Ops Newbie:  Connection 30, Membership 5.  You're the new member of the Evo tech Black ops unit.  People don't really respect you much yet but that'll change! ||
 

Revision as of 10:24, 10 September 2005

New Qualities

Remember characters may only start with + or - 35 points of qualities

Contact Qualities

Contact Competance

Contacts are normally considered to have appropriate skills at rating 3 (dice pool of 6). This quality is applied to one contact (but can be purchaced for multiple contacts) allowing you to adjust their competence.

-2 pts Incompetent: Skill of 1. Dice pool of 1-3
-1 pts Unskilled: Skill of 2. Dice pool of 3-5
0 pts Competent: Skill of 3. Dice pool of 6
1 pts Skilled: Skill of 4. Dice pool of 7
2 pts Professional: Skill of 4. Dice pool of 8
3 pts Experienced: Skill of 5. Dice pool of 9
4 pts Expert: Skill of 5. Dice pool of 10
5 pts Veteren: Skill of 6. Dice pool of 11
6 pts Master: Skill of 6+. Dice pool of 12+

Groups

Groups are a special type of contact. The cost for groups is 5 x the sum of their connection and an additional attribute of the characters membership. Connection functions just as described under contacts (although it applies to the whole org