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Difference between revisions of "Character Tree"

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== Character Tree ==
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The [[Character Tree]] Syetem is designed to allow players to have up to three [[Player Character]]s in a [[Campaign]] at one time.  The [[player]] selects one of the [[Player Character]]s as his [[Primary Character]] and the other two as [[Secondary Character]]s.
 
 
The [[Character Tree]] Syetem is designed to allow players to have up to three [[Player Characters]] in a [[Campaign]] at one time.  The [[player]] selects one of the [[Player Characters]] as his [[Primary Character]] and the other two as [[Secondary Character]]s.
 
  
 
When constructing the characters the player should not make the [[Player Character]]s in the tree connected in any way, it is best if they are complete strangers.
 
When constructing the characters the player should not make the [[Player Character]]s in the tree connected in any way, it is best if they are complete strangers.
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*The [[Primary Character]] is incapacitated, healing or having surgery.
 
*The [[Primary Character]] is incapacitated, healing or having surgery.
 
*The [[Primary Character]] needs extrended amounts of down time for purposes such as programming, spell design etc
 
*The [[Primary Character]] needs extrended amounts of down time for purposes such as programming, spell design etc
*The [[player]] is board of the [[Primary Character]] and wants a temporary break.
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*The [[player]] is bored of the [[Primary Character]] and wants a temporary break. (Do we really want this option? -Echo)
 
*The [[Primary Character]] is taken over by [[Insect Sprits]]
 
*The [[Primary Character]] is taken over by [[Insect Sprits]]
 
*The [[Primary Character]] is kidnapped by an [[Evil Mastermind]]
 
*The [[Primary Character]] is kidnapped by an [[Evil Mastermind]]

Latest revision as of 09:49, 1 September 2008

The Character Tree Syetem is designed to allow players to have up to three Player Characters in a Campaign at one time. The player selects one of the Player Characters as his Primary Character and the other two as Secondary Characters.

When constructing the characters the player should not make the Player Characters in the tree connected in any way, it is best if they are complete strangers.

A player will always play his Primary Character in the Character Tree in each scenario unless one of the following situations is true:

When ever the Player Character who is being played in a scenario is awarded Karma then each other Player Character in the tree recieves half of this Karma award (rounded down).

If a player misses a game (for no fault of his own) the GM may be inclined to award the characters in the players tree half (rounded down) of the basic Karma award (for the storyline only with no additional awards for role playing etc.) for the scenario

If any Player Character dies or is retired from the tree the player may generate a new starting Player Character and in necessary select a new Primary Character from one of his Secondary Characters

The Player Character in the tree should at no time directly exchange money, resources or informtion. Players should also remember that the memories and experience of each Player Character are separate.

>>>> who has the art to make the simple complicated? - Al