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== Adept Powers ==
 
== Adept Powers ==
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''Back to [[SR3 SR4 Convertion]]''
  
 
''This section contains the name and page reference of all adept powers which are in SR4 or can be converted from SR3.  Conversion details will follow on individual powers as required.''
 
''This section contains the name and page reference of all adept powers which are in SR4 or can be converted from SR3.  Conversion details will follow on individual powers as required.''
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| Power
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| '''Power'''
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| '''SR3 Cost'''
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| '''SR4 Cost'''
 
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| Aid Spell
 
| Aid Spell
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| Great Leap
 
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| 0.25
 
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| Tracking
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| T:AL
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| 0.5?
 
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| True Sight
 
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==== Empathic Healing (0.5 pt) ====
  
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An adept may heal another person by transfering some or all of thats person's wounds onto himself.  The adept makes a magic test.  The number of successes determines the maxmimum number of damage boxes that can be transfered.  The base time for this process depends on the damage boxes transfered (as per the heal spell).  Sucesses may be used to decrease time taken rather than to transfer wounds.
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The adept must maintain physical contact with the wounded character during this entire process.  Only ohysical damage can be transfered in this way.
  
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==== Empathic Reading (0.25 per level) ====
  
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An adept with Empathic Reading has a greater ability to determine if a target is telling the truth or imparting factual information.  The adept is sensitive to the unconcious physical body lanuage and biological signs a person exhibits while trying to lie.  The adept recieves +1D to detemine if a person is lying.  To determine if a character is lying, the adept makes an opposed intelligence test (+1 dice per level of power) against the lying characters negotiation skill.
  
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==== Empathic Sense (0.5) ====
  
 
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Empathis sense grants a limited form of magical awareness that allows an adept to sense the feelings of thos he can see with his unaided vission.  Make a perception test and use the assensing table to determine the emotional information the adpet gains.  Masking can defeat this power, but if the adept is also an initiate, resolve an attempt to penetrate the masking normally.  Note that adepts using this power are not assesning, and so cannot use Aura Reading skill; nor are they considered dual natured.

Latest revision as of 15:56, 22 April 2009

Adept Powers

Back to SR3 SR4 Convertion

This section contains the name and page reference of all adept powers which are in SR4 or can be converted from SR3. Conversion details will follow on individual powers as required.

Power Ref SR3 Cost SR4 Cost
Aid Spell SOTA p.64 0.5/Level 0.5/Level
Astral Perception SR4 p. 187 2 1
Attribute Boost SR4 p. 187 0.25/Level 0.25/Level
Blind Fighting MITS p. 149 0.5 0.5
Combat Sense SR4 p. 187 - 0.5/Level
Commanding Voice SOTA p. 64 0.5/Level 0.5/Level
Cool Resolve SOTA p. 65 0.5/Level 0.5/Level
Critical Strike SR4 p. 187 - 0.25/Level
Deep Rooting SOTA p. 65 0.5/Level 0.5/Level
Delay Damage MITS p. 149 1/Level 1/Level
Distance Strike MITS p. 149 2 2
Eidetic Sense Memory SOTA p. 65 0.5 0.5
Elemental Strike SOTA p. 65 0.5 0.5
Empathic Healing SOTA p. 65 1 0.5
Empathic Reading SOTA p. 65 0.25/Level 0.25/Level
Empathic Sense MITS p. 150 0.5 0.5
Enhanced Balance SOTA p. 65 0.5/Level 0.25/Level
Enhanced Perception SR4 p.187 0.5/Level 0.25/Level
Enthralling Performance SOTA p. 65 0.5 0.5
Facial Sculpt SOTA p. 66 1 1
Flexibility MITS p. 150 0.5/Level 0.5/Level
Freefall MITS p. 150 0.25/Level 0.25/Level
Gliding SOTA p. 66 1 0.5
Great Leap SR4 p.187 0.25/Level 0.25/Level
Improved Ability (Combat) SR4 p. 187 0.5/Level 0.5/Level
Improved Ability (Physical) SR4 p. 187 0.25/Level 0.25/Level
Improved Ability (Social/Technical) SR4 p. 187 0.5/Level 0.25/Level
Improved Attribute (Physical) SR4 p. 187 0.5/Level 1/Level
Improved Reflexes SR4 p. 189 2, 3, 5 2, 3, 5
Improved Sense SR4 p. 188 0.25 0.25
Inertia Strike SOTA p. 66 0.5 0.5
Iron Gut SOTA p. 66 0.25/Level 0.25/Level
Iron Will MITS p. 150 0.5/Level 0.5/Level
Killing Hands SR4 p. 188 0.5 (M) 0.5
Kinaesthetic SR4 p. 188 1/Level 0.5/Level
Linguistics SOTA p. 66 0.25 0.25
Living Focus SOTA p. 67 0.5 0.5
Melanin Control SOTA p. 67 0.25 0.25
Missile Mastery MITS p. 150 0.5/Level 0.5/Level
Missile Parry SR4 p. 188 1 0.25/Level
Motion Sense SOTA p. 67 0.5 0.25
Multi Tasking SOTA p. 67 0.5 0.25
Mystic Armour SR4 p. 188 0.5/Level 0.5/Level
Natural Immunity SR4 p. 188 - 0.25/Level
Nerve Strike MITS p. 150 1 1
Nimble Fingers SOTA p. 67 0.5 0.25
Pain Relief SOTA p. 67 0.5 0.5
Pain Resistance SR4 p. 188 0.5/Level 0.5/Level
Penetrating Strike SOTA p. 67 0.75/Level 0.75/Level
Quick Draw MITS p. 151 0.5 0.5
Quick Strike MITS p. 151 3 3
Rapid Healing SR4 p. 189 0.5/Level 0.25/Level
Resilience SOTA p. 67 0.25/Level 0.25/Level
Rooting MITS p. 151 0.25/Level 0.25/Level
Sixth Sense MITS p. 151 0.25/Level 0.25/Level
Smashing Blow MITS p. 151 1 0.5
Spell Resistance SR4 p. 189 1/Level 0.5/Level
Spell Shroud MITS p. 151 0.25 0.25
Sprint SOTA p. 68 0.25/Level 0.25/Level
Suspended State SR3 p. 170 1 0.5
Sustenance SOTA p. 68 0.25 0.25
Temperature Tolerance MITS p. 151 0.25/Level 0.25/Level
Three Dimensional Memory SOTA p. 68 0.5 0.5
Traceless Walk MITS p. 151 0.5 0.25
Tracking T:AL 1 0.5?
True Sight MITS p. 151 0.25/Level 0.25/Level
Voice Control SR4 p. 189 0.5/Level 0.5/Level
Wall Running SOTA p. 68 1 0.5

Empathic Healing (0.5 pt)

An adept may heal another person by transfering some or all of thats person's wounds onto himself. The adept makes a magic test. The number of successes determines the maxmimum number of damage boxes that can be transfered. The base time for this process depends on the damage boxes transfered (as per the heal spell). Sucesses may be used to decrease time taken rather than to transfer wounds. The adept must maintain physical contact with the wounded character during this entire process. Only ohysical damage can be transfered in this way.

Empathic Reading (0.25 per level)

An adept with Empathic Reading has a greater ability to determine if a target is telling the truth or imparting factual information. The adept is sensitive to the unconcious physical body lanuage and biological signs a person exhibits while trying to lie. The adept recieves +1D to detemine if a person is lying. To determine if a character is lying, the adept makes an opposed intelligence test (+1 dice per level of power) against the lying characters negotiation skill.

Empathic Sense (0.5)

Empathis sense grants a limited form of magical awareness that allows an adept to sense the feelings of thos he can see with his unaided vission. Make a perception test and use the assensing table to determine the emotional information the adpet gains. Masking can defeat this power, but if the adept is also an initiate, resolve an attempt to penetrate the masking normally. Note that adepts using this power are not assesning, and so cannot use Aura Reading skill; nor are they considered dual natured.