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6e Firing Modes

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Revision as of 13:49, 3 May 2020 by EvilGM (talk | contribs) (Created page with "== Firing modes and Multiple Attacks == When characters use an attack Major Action with a firearm the attack is based on the Firing Mode. * Semi Auto can be used with Multi...")
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Firing modes and Multiple Attacks

When characters use an attack Major Action with a firearm the attack is based on the Firing Mode.

  • Semi Auto can be used with Multiple Attack to allow a Single Shot attack on two targets.
  • Burst Fire (Narrow Burst) can select one targeted (3 round AR -3 DV +2).
  • Burst Fire (Wide Burst) to allow a combination of SA (2 rounds AR-2 DV +1) or a SS attack (AR 0 and normal DV.)
  • The Anticipation Edge Action can be used with either of the above examples but not with Full Auto.
  • Full Auto can be split the 10 rounds into Long Bursts (6 rounds AR -5 DV +3), Burst Fire (3 rounds AR -4, DV +2), SA (2 rounds, AR -1, DV +2, or single shots (1 Round AR -6 DV Base) OR a single Narrow Burst 10 rounds on one target with -6 AR and +4 DV. Full auto can’t target the same target with multiple small attacks. Recoils compensation systems can be used to offset AR modifiers but only to their maximum eg Gas Vents remove 4 AR modifiers
  • HV Weapons use the above FA rules but fire 15 rounds (AR -7 DV +5). Narrow Bursts use 6 rounds (AR -5 DV +3).

Using Weapons in Each Hand

When attacking with more that one weapon each attack after the first requires one Multiple Attack minor action. Make a separate attack roll for each attack, splitting the dice pools between the multiple attacks (If the attacks are made with weapons that have a different skill or specialisation use the average of the two skills to calculate the dice pool. This is comparable with Anticipation but the character only gains their full dice pool on their on-hand, their off hand gets half the dice pool rounded up. When attacking with your off-hand, you can neither gain nor use Edge. If you’re attacking with two hands, the attack from your primary hand can still gain and spend Edge; for other rules, see Multiple Attacks below.

Bentene has an Ares Predator with Gas Vest in each hand and wants to shoot two gangers. He had Agility 7, Firearms 5 (Pistols 7) and a wireless active SmartLink. He uses his wireless link to switch both to Burst Fire mode, a Minor Action but immediately gains a Minor Action due to the SmarklLnk.' ' Grab Dice: He uses an Attack Major Action and Multiple Target Minor Action (to soot the second ganger). He splits his Dice Pool of 15, 10 on the first ganged 5 on the second. Distribute Edge Each Ares Predator has a base AR of 11 (Base of 10 at near range, +2 for SmartLink, -3 for Burst reduced to -1 by the Gas-Vent). The gangers both have a DR of 5 (Body 3 + 2 Synth leather). Bentene gains 1 Edge against the first ganger using his on-hand, but CAN NOT gain Edge against the second ganger as he is using his Off Hand. Roll Dice and Spend Edge On the first attack he rolls 4,5,2,6,4,2,4,2,5,6 = 4 Hits. He spends 2 Edge to +1 to one of the 4's to a 5 for a total of 5 hits. The Ganger uses a Dodge Minor Action and rolls Agility + Reaction + Athletics (8 dice) and gets 2 hits. Against the Second ganger he rolls 5 dice and gets 1, 1, 1, 4, 5. A GLITCH but still a hit. He can't spend Edge on this roll as he is using his off-hand. The Ganger uses a Dodge Minor Action and rolls Agility + Reaction + Athletics (8 dice) and gets 3 hits, so dodges the attack Soak Some Damage The first ganger now rolls a Body test vs a DV of 7P (Base 3+ +2 DV for Burst Fire, +2 net hits). He rolls 1 Hit and takes 6 Physical Damage. Bring the Pain The first ganger is now on -2 to all dice pools and as the damage is greater than his Professional Rating of 3 will give of fighting.

Close Combat

  • Melee attacks you allow to attack multiple targets. Each target attacked after the first requires additional Multiple Attack Minor Action.