Technomancer Quick Reference Guide
From Nighthawks Shadowrun Wiki
Contents
Technomancer Quick Reference Guide
Living Persona
Atribute | Value |
Firewall | Willpower |
Response | Intuition (+1 VR) |
Signal | Resonance/2 |
System | Logic |
Biofeedback Filter | Charisma |
VR Matrix Initiative | (Intuition x 2) +1 |
VR Matrix Initiative Passes | 3 |
Note: No attributes may be in excess of Resonance
Tasks
Threading
Test: Resonance + Software
Outcome: Either creates a new Complex Form with a rating equal to the number of successes OR increases the rating of a current Complex Form by the number of successes (Max - Resonance x2)
Fading: DV = Number of Successes resisted with Willpower + Resonance
Notes: Threading lasts as long as it is sustained. The technomancer is at -2 dice pool for each complex which he is sustaining.
Compile Sprite
Test: Resonance + Compiling (Opposed: Sprite Rating)
Action: Complex
Outcome: Each net success grants user once task.
Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance
Register/Re-Register Sprite
Test: Resonance + Registering (Opposed: Spirits Rating x2)
Action: 1 hour per rating of sprite
Outcome: Each net success grants user one task.
Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance
Notes: Technomancers may have a maximum number of sprites registered equal to their charisma.
Call Sprite
Test: None
Action: Simple
Outcome: Allows a technomancer to recall a registered sprite from stand by from the matrix
Decompile Sprite
Test: Resonance + Decompiling (Opposed: Sprites Rating [+ users Resonance if registered]
Action: Complex
Outcome: Each net success reduces the sprites rating by 1. When the sprites rating = 0 it is decompiled.
Fading: DV = 2 x successes generated by sprite in opposed test.