SR4 Firearms in Melee Combat
From Nighthawks Shadowrun Wiki
HOUSE RULES (IDEA ONLY)
Ignore the attacker in melee combat rule above. Keep the Defender in melee combat rule. Use the below rules.
If a character is in Melee range with another character who tries to attack using a ranged weapon, the defender may resist using a Block (Unarmed + Agility), a Parry (Weapon + Agility) or a melee dodge (Dodge + Reaction). The defender may instead choose to go on full defence (losing their next action) and resist with a Full Block (Unarmed + Unarmed + Agility), or a Full Parry (Weapon + Weapon + Agility) or a Full Dodge (Dodge + Dodge + Reaction).
If a character A is shooting at character B (who is 5 meters away) while character A is in melee range of character C, then Character C can use a Parry, Full Parry, Block or Full Block to reduce character As Dice pool.
If a character is attempting to use a large ranged weapon while in melee range with another character then they get a dice pool modifier as shown below.
Very Small: Pistol (Knife) 0
Small: SMG -1
Medium: Assault Rifle (Crossbow) -2
Large: Long Arm (Sniper rifle) -4
Very Large Heavy Weapon (LMG,MMG,HMG, Cannon, Longbow) -6
SENARIO 1
TNO is in melee combat range with Ironclad.
TNO wants to shoot Ironclad with her Warhawk (Ranged attack).
TNO gets a no dice pool modifier.
Ironclad gets no dice pool modifier and resists using a Parry, Block or Melee Dodge.
SENARIO 2
TNO is in Melee Combat with Ironclad. Danny Boy is standing five meters away.
Danny Boy shoots Ironclad with his semi auto.
Danny Body attacks with his normal dice pool.
Ironclad receives a -3 dice to his defence pool as he is in Melee Range with TNO.
SENARIO 3
TNO is in Melee Range with Ironclad. A Triad Soldier is standing 5 meters away.
TNO shots at the Triad Solider with her Warhawk.
TNO receives no dice modifier to shoot the Triad Soldier as she is in Melee Range with another person (Ironclad).
The Triad Soldier gets no modifier to his defence pool.
Ironclad can use a Block or Parry to reduce TNOs Hits