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Difference between revisions of "6e Firing Modes"

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(Firing modes and Multiple Attacks)
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== Close Combat ==
 
* Melee attacks allow you to attack multiple targets.  Each target attacked after the first requires additional  Multiple Attack Minor Action.
 
  
''Nightwing jumps into a pack of 6 gangers.
 
# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.  He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.  He is using Ambidexterous and two Batons. Each ganger uses two Block Minor Actions rolls Reaction (3) + Intuition (3) + Close Combat (3) for a dice pool of 9 for each block''
 
# '' '''Distribute Edge''' Nightwing has an AR of 10 (AR 6 for the Baton + 4 for Strength).  Each ganger has a DR of 5 (Body 3 + 2 armour for synth leathers.  Nightwing gains 1 Edge.  The GM awards each ganger 1 Edge for their overwhelming numbers.
 
# '' '''Roll Dice and Spend Edge'''.  Nightwing attacks each ganger with both batons.  He spends 1 Major Action (Attack) and 5 minor actions (Multiple Attack) to target 5 additional targets beyond the first.  He decides to split is dice pool of 18 equally so will attack each target with 3 dice which he then splits between the two battons (2 and 1).
 
# '' '''Soak Damage''' If he hits each ganger on average would take 6S(e) (Base 5S + 1 next successes) damage and be zapped.''
 
''But each ganger is professional rating 3 and has gained 1 Edge, so has enough Edge to re-roll all failures so on averrable would get 5 hits on their block test and would block the attacks!''
 
 
 
''NIghtwing faces the Gang leader''
 
# '' '''Gather Dice''' Nightwing is a Human Adept with Edge 5, Agility 6 (Booster to 8), Close Combat 6 (Specialisation Batons) and Improved Ability (Close Combat) 2 for a total dice pool of 18.  He has Improved reflexes 3 and rolls 4D6+13, which gives hime 1 Major Actuion and 5 Minor Actions.  He is using Ambidexterous and two Batons. The Gange Leader uses two Block Minor Action and rolls Reaction (4) + Intuition (3) + Close Combat (4) for a dice pool of 11''
 
# '' '''Distribute Edge''' Nightwing has an AR of 6 (AR 6 for the Baton + 4 for Strength).  The Gang Leader has a DR of 8 (Body 4 + 4 armour for a jacket.  Nightwing gains no Edge but neither does the Gang Leader.
 
# '' '''Roll Dice and Spend Edge'''.  Nightwing attacks the Gang Leader with his batons one in each hand.  He spends 1 Major Action for the attack.  He decides to split is dice pool of 18 equally so will attack each batton with 9 dice.  On average he should get 3 hits per attack for a DV of 5S(e) (+2 for critical strike) vs the targets average of 4.  The Gang Leader had professional rating 4, so has enough Edge to re-roll all failures so on averrable would get 6 hits on their block test''
 
# '' '''Soak Damage''' If he hits the ganger on average would take 5S(e) (Base 5S + 0 net successes) damage from the baton and be zapped.''
 
''As Nightwing has another 5 minor actions he could trade 4 minor actions for a major action and attack again''
 

Latest revision as of 08:37, 4 May 2020