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(New page: = Technomancer Quick Reference Guide = == Living Persona == {| style="width: 494px; height: 235px" cellspacing="1" cellpadding="1" width="494" border="1" |- | '''Atribute''' | '''Val...)
 
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= Technomancer Quick Reference Guide =
+
= Technomancer Quick Reference Guide =
 
 
== Living Persona ==
 
 
 
 
 
 
 
  
 +
== Living Persona  ==
  
 
{| style="width: 494px; height: 235px" cellspacing="1" cellpadding="1" width="494" border="1"
 
{| style="width: 494px; height: 235px" cellspacing="1" cellpadding="1" width="494" border="1"
 
|-
 
|-
| '''Atribute'''
+
| '''Atribute'''  
 
| '''Value'''
 
| '''Value'''
 
|-
 
|-
| Firewall
+
| Firewall  
 
| Willpower
 
| Willpower
 
|-
 
|-
| Response
+
| Response  
 
| Intuition (+1 VR)
 
| Intuition (+1 VR)
 
|-
 
|-
| Signal
+
| Signal  
 
| Resonance/2
 
| Resonance/2
 
|-
 
|-
| System
+
| System  
 
| Logic
 
| Logic
 
|-
 
|-
| Biofeedback Filter
+
| Biofeedback Filter  
 
| Charisma
 
| Charisma
 
|-
 
|-
| VR Matrix Initiative
+
| VR Matrix Initiative  
 
| (Intuition x 2) +1
 
| (Intuition x 2) +1
 
|-
 
|-
| VR Matrix Initiative Passes
+
| VR Matrix Initiative Passes  
 
| 3
 
| 3
 
|}
 
|}
  
 +
<br>
  
 +
Note: No attributes may be in excess of Resonance
  
Note: No attributes may be in excess of Resonance
+
== Tasks  ==
  
== Tasks ==
+
=== Threading  ===
  
=== Threading ===
+
Test: Resonance + Software
  
Dice Pool: Resonance + Software
+
Outcome: Either creates a new Complex Form with a rating equal to the number of successes OR increases the rating of a current Complex Form by the number of successes (Max - Resonance x2)
  
Outcome: Either creates a new Complex Form with a rating equal to the number of successes OR increases the rating of a current Complex Form by the number of successes (Max - Resonnance x2)
+
Fading: DV&nbsp;= Number of Successes resisted with Willpower + Resonance
  
Fading: DV - Number of Successes resisted with Willpower + Resonnance
+
Notes: Threading lasts as long as it is sustained.&nbsp; The technomancer is at -2 dice pool for each complex which he is sustaining.
  
Notes: Threading lasts as long as it is sustained.&nbsp; The technomancer is at -2 dice pool for each complex which he is sustaining.
+
=== Compile Sprite ===
 +
 
 +
Test: Resonance + Compiling (Opposed: Sprite Rating)
 +
 
 +
Action: Complex
 +
 
 +
Outcome: Each net success grants user once task.
 +
 
 +
Fading: DV&nbsp;= 2 x successes generated&nbsp;by sprite in opposed test&nbsp;resisted with Willpower + Resonance
 +
 
 +
=== Register/Re-Register Sprite ===
 +
 
 +
Test: Resonance + Registering (Opposed: Spirits Rating x2)
 +
 
 +
Action: 1 hour per rating of sprite
 +
 
 +
Outcome: Each net success grants user one task.
 +
 
 +
Fading: DV =&nbsp;2 x successes generated by sprite in opposed test&nbsp;resisted with Willpower + Resonance
 +
 
 +
Notes: Technomancers may have a maximum number of sprites registered equal to their charisma.
 +
 
 +
=== Call Sprite ===
 +
 
 +
Test: None
 +
 
 +
Action: Simple
 +
 
 +
Outcome: Allows a technomancer to recall a registered sprite from stand by from the matrix
 +
 
 +
=== Decompile Sprite ===
 +
 
 +
Test: Resonance + Registering (Opposed: Sprites Rating [+ users Resonance if registered]
 +
 
 +
Action: Complex
 +
 
 +
Outcome: Each net success reduces the sprites rating by 1.&nbsp; When the sprites rating = 0 it is decompiled.
 +
 
 +
Fading: DV =&nbsp;2 x successes generated by sprite in opposed test.

Revision as of 14:29, 1 August 2008

Technomancer Quick Reference Guide

Living Persona

Atribute Value
Firewall Willpower
Response Intuition (+1 VR)
Signal Resonance/2
System Logic
Biofeedback Filter Charisma
VR Matrix Initiative (Intuition x 2) +1
VR Matrix Initiative Passes 3


Note: No attributes may be in excess of Resonance

Tasks

Threading

Test: Resonance + Software

Outcome: Either creates a new Complex Form with a rating equal to the number of successes OR increases the rating of a current Complex Form by the number of successes (Max - Resonance x2)

Fading: DV = Number of Successes resisted with Willpower + Resonance

Notes: Threading lasts as long as it is sustained.  The technomancer is at -2 dice pool for each complex which he is sustaining.

Compile Sprite

Test: Resonance + Compiling (Opposed: Sprite Rating)

Action: Complex

Outcome: Each net success grants user once task.

Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance

Register/Re-Register Sprite

Test: Resonance + Registering (Opposed: Spirits Rating x2)

Action: 1 hour per rating of sprite

Outcome: Each net success grants user one task.

Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance

Notes: Technomancers may have a maximum number of sprites registered equal to their charisma.

Call Sprite

Test: None

Action: Simple

Outcome: Allows a technomancer to recall a registered sprite from stand by from the matrix

Decompile Sprite

Test: Resonance + Registering (Opposed: Sprites Rating [+ users Resonance if registered]

Action: Complex

Outcome: Each net success reduces the sprites rating by 1.  When the sprites rating = 0 it is decompiled.

Fading: DV = 2 x successes generated by sprite in opposed test.