Difference between revisions of "Adept Powers"
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+ | ==== Empathic Healing (0.5 pt) ==== | ||
+ | An adept may heal another person by transfering some or all of thats person's wounds onto himself. The adept makes a magic test. The number of successes determines the maxmimum number of damage boxes that can be transfered. The base time for this process depends on the damage boxes transfered (as per the heal spell). Sucesses may be used to decrease time taken rather than to transfer wounds. | ||
+ | The adept must maintain physical contact with the wounded character during this entire process. Only ohysical damage can be transfered in this way. | ||
+ | ==== Empathic Reading (0.25 per level) ==== | ||
+ | An adept with Empathic Reading has a greater ability to determine if a target is telling the truth or imparting factual information. The adept is sensitive to the unconcious physical body lanuage and biological signs a person exhibits while trying to lie. The adept recieves +1D to detemine if a person is lying. To determine if a character is lying, the adept makes an opposed intelligence test (+1 dice per level of power) against the lying characters negotiation skill. | ||
+ | ==== Empathic Sense (0.5) ==== | ||
− | + | Empathis sense grants a limited form of magical awareness that allows an adept to sense the feelings of thos he can see with his unaided vission. Make a perception test and use the assensing table to determine the emotional information the adpet gains. Masking can defeat this power, but if the adept is also an initiate, resolve an attempt to penetrate the masking normally. Note that adepts using this power are not assesning, and so cannot use Aura Reading skill; nor are they considered dual natured. |
Latest revision as of 15:56, 22 April 2009
Contents
Adept Powers
Back to SR3 SR4 Convertion
This section contains the name and page reference of all adept powers which are in SR4 or can be converted from SR3. Conversion details will follow on individual powers as required.
Power | Ref | SR3 Cost | SR4 Cost |
Aid Spell | SOTA p.64 | 0.5/Level | 0.5/Level |
Astral Perception | SR4 p. 187 | 2 | 1 |
Attribute Boost | SR4 p. 187 | 0.25/Level | 0.25/Level |
Blind Fighting | MITS p. 149 | 0.5 | 0.5 |
Combat Sense | SR4 p. 187 | - | 0.5/Level |
Commanding Voice | SOTA p. 64 | 0.5/Level | 0.5/Level |
Cool Resolve | SOTA p. 65 | 0.5/Level | 0.5/Level |
Critical Strike | SR4 p. 187 | - | 0.25/Level |
Deep Rooting | SOTA p. 65 | 0.5/Level | 0.5/Level |
Delay Damage | MITS p. 149 | 1/Level | 1/Level |
Distance Strike | MITS p. 149 | 2 | 2 |
Eidetic Sense Memory | SOTA p. 65 | 0.5 | 0.5 |
Elemental Strike | SOTA p. 65 | 0.5 | 0.5 |
Empathic Healing | SOTA p. 65 | 1 | 0.5 |
Empathic Reading | SOTA p. 65 | 0.25/Level | 0.25/Level |
Empathic Sense | MITS p. 150 | 0.5 | 0.5 |
Enhanced Balance | SOTA p. 65 | 0.5/Level | 0.25/Level |
Enhanced Perception | SR4 p.187 | 0.5/Level | 0.25/Level |
Enthralling Performance | SOTA p. 65 | 0.5 | 0.5 |
Facial Sculpt | SOTA p. 66 | 1 | 1 |
Flexibility | MITS p. 150 | 0.5/Level | 0.5/Level |
Freefall | MITS p. 150 | 0.25/Level | 0.25/Level |
Gliding | SOTA p. 66 | 1 | 0.5 |
Great Leap | SR4 p.187 | 0.25/Level | 0.25/Level |
Improved Ability (Combat) | SR4 p. 187 | 0.5/Level | 0.5/Level |
Improved Ability (Physical) | SR4 p. 187 | 0.25/Level | 0.25/Level |
Improved Ability (Social/Technical) | SR4 p. 187 | 0.5/Level | 0.25/Level |
Improved Attribute (Physical) | SR4 p. 187 | 0.5/Level | 1/Level |
Improved Reflexes | SR4 p. 189 | 2, 3, 5 | 2, 3, 5 |
Improved Sense | SR4 p. 188 | 0.25 | 0.25 |
Inertia Strike | SOTA p. 66 | 0.5 | 0.5 |
Iron Gut | SOTA p. 66 | 0.25/Level | 0.25/Level |
Iron Will | MITS p. 150 | 0.5/Level | 0.5/Level |
Killing Hands | SR4 p. 188 | 0.5 (M) | 0.5 |
Kinaesthetic | SR4 p. 188 | 1/Level | 0.5/Level |
Linguistics | SOTA p. 66 | 0.25 | 0.25 |
Living Focus | SOTA p. 67 | 0.5 | 0.5 |
Melanin Control | SOTA p. 67 | 0.25 | 0.25 |
Missile Mastery | MITS p. 150 | 0.5/Level | 0.5/Level |
Missile Parry | SR4 p. 188 | 1 | 0.25/Level |
Motion Sense | SOTA p. 67 | 0.5 | 0.25 |
Multi Tasking | SOTA p. 67 | 0.5 | 0.25 |
Mystic Armour | SR4 p. 188 | 0.5/Level | 0.5/Level |
Natural Immunity | SR4 p. 188 | - | 0.25/Level |
Nerve Strike | MITS p. 150 | 1 | 1 |
Nimble Fingers | SOTA p. 67 | 0.5 | 0.25 |
Pain Relief | SOTA p. 67 | 0.5 | 0.5 |
Pain Resistance | SR4 p. 188 | 0.5/Level | 0.5/Level |
Penetrating Strike | SOTA p. 67 | 0.75/Level | 0.75/Level |
Quick Draw | MITS p. 151 | 0.5 | 0.5 |
Quick Strike | MITS p. 151 | 3 | 3 |
Rapid Healing | SR4 p. 189 | 0.5/Level | 0.25/Level |
Resilience | SOTA p. 67 | 0.25/Level | 0.25/Level |
Rooting | MITS p. 151 | 0.25/Level | 0.25/Level |
Sixth Sense | MITS p. 151 | 0.25/Level | 0.25/Level |
Smashing Blow | MITS p. 151 | 1 | 0.5 |
Spell Resistance | SR4 p. 189 | 1/Level | 0.5/Level |
Spell Shroud | MITS p. 151 | 0.25 | 0.25 |
Sprint | SOTA p. 68 | 0.25/Level | 0.25/Level |
Suspended State | SR3 p. 170 | 1 | 0.5 |
Sustenance | SOTA p. 68 | 0.25 | 0.25 |
Temperature Tolerance | MITS p. 151 | 0.25/Level | 0.25/Level |
Three Dimensional Memory | SOTA p. 68 | 0.5 | 0.5 |
Traceless Walk | MITS p. 151 | 0.5 | 0.25 |
Tracking | T:AL | 1 | 0.5? |
True Sight | MITS p. 151 | 0.25/Level | 0.25/Level |
Voice Control | SR4 p. 189 | 0.5/Level | 0.5/Level |
Wall Running | SOTA p. 68 | 1 | 0.5 |
Empathic Healing (0.5 pt)
An adept may heal another person by transfering some or all of thats person's wounds onto himself. The adept makes a magic test. The number of successes determines the maxmimum number of damage boxes that can be transfered. The base time for this process depends on the damage boxes transfered (as per the heal spell). Sucesses may be used to decrease time taken rather than to transfer wounds. The adept must maintain physical contact with the wounded character during this entire process. Only ohysical damage can be transfered in this way.
Empathic Reading (0.25 per level)
An adept with Empathic Reading has a greater ability to determine if a target is telling the truth or imparting factual information. The adept is sensitive to the unconcious physical body lanuage and biological signs a person exhibits while trying to lie. The adept recieves +1D to detemine if a person is lying. To determine if a character is lying, the adept makes an opposed intelligence test (+1 dice per level of power) against the lying characters negotiation skill.
Empathic Sense (0.5)
Empathis sense grants a limited form of magical awareness that allows an adept to sense the feelings of thos he can see with his unaided vission. Make a perception test and use the assensing table to determine the emotional information the adpet gains. Masking can defeat this power, but if the adept is also an initiate, resolve an attempt to penetrate the masking normally. Note that adepts using this power are not assesning, and so cannot use Aura Reading skill; nor are they considered dual natured.