Difference between revisions of "Technomancer Quick Reference Guide"
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| − | = Technomancer Quick Reference Guide = | + | = Technomancer Quick Reference Guide = |
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| + | == Living Persona == | ||
{| style="width: 494px; height: 235px" cellspacing="1" cellpadding="1" width="494" border="1" | {| style="width: 494px; height: 235px" cellspacing="1" cellpadding="1" width="494" border="1" | ||
|- | |- | ||
| − | | '''Atribute''' | + | | '''Atribute''' |
| '''Value''' | | '''Value''' | ||
|- | |- | ||
| − | | Firewall | + | | Firewall |
| Willpower | | Willpower | ||
|- | |- | ||
| − | | Response | + | | Response |
| Intuition (+1 VR) | | Intuition (+1 VR) | ||
|- | |- | ||
| − | | Signal | + | | Signal |
| Resonance/2 | | Resonance/2 | ||
|- | |- | ||
| − | | System | + | | System |
| Logic | | Logic | ||
|- | |- | ||
| − | | Biofeedback Filter | + | | Biofeedback Filter |
| Charisma | | Charisma | ||
|- | |- | ||
| − | | VR Matrix Initiative | + | | VR Matrix Initiative |
| (Intuition x 2) +1 | | (Intuition x 2) +1 | ||
|- | |- | ||
| − | | VR Matrix Initiative Passes | + | | VR Matrix Initiative Passes |
| 3 | | 3 | ||
|} | |} | ||
| + | <br> | ||
| + | Note: No attributes may be in excess of Resonance | ||
| − | + | == Tasks == | |
| − | == | + | === Threading === |
| − | + | Test: Resonance + Software | |
| − | + | Outcome: Either creates a new Complex Form with a rating equal to the number of successes OR increases the rating of a current Complex Form by the number of successes (Max - Resonance x2) | |
| − | + | Fading: DV = Number of Successes resisted with Willpower + Resonance | |
| − | + | Notes: Threading lasts as long as it is sustained. The technomancer is at -2 dice pool for each complex which he is sustaining. | |
| − | Notes: | + | === Compile Sprite === |
| + | |||
| + | Test: Resonance + Compiling (Opposed: Sprite Rating) | ||
| + | |||
| + | Action: Complex | ||
| + | |||
| + | Outcome: Each net success grants user once task. | ||
| + | |||
| + | Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance | ||
| + | |||
| + | === Register/Re-Register Sprite === | ||
| + | |||
| + | Test: Resonance + Registering (Opposed: Spirits Rating x2) | ||
| + | |||
| + | Action: 1 hour per rating of sprite | ||
| + | |||
| + | Outcome: Each net success grants user one task. | ||
| + | |||
| + | Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance | ||
| + | |||
| + | Notes: Technomancers may have a maximum number of sprites registered equal to their charisma. | ||
| + | |||
| + | === Call Sprite === | ||
| + | |||
| + | Test: None | ||
| + | |||
| + | Action: Simple | ||
| + | |||
| + | Outcome: Allows a technomancer to recall a registered sprite from stand by from the matrix | ||
| + | |||
| + | === Decompile Sprite === | ||
| + | |||
| + | Test: Resonance + Registering (Opposed: Sprites Rating [+ users Resonance if registered] | ||
| + | |||
| + | Action: Complex | ||
| + | |||
| + | Outcome: Each net success reduces the sprites rating by 1. When the sprites rating = 0 it is decompiled. | ||
| + | |||
| + | Fading: DV = 2 x successes generated by sprite in opposed test. | ||
Revision as of 14:29, 1 August 2008
Contents
Technomancer Quick Reference Guide
Living Persona
| Atribute | Value |
| Firewall | Willpower |
| Response | Intuition (+1 VR) |
| Signal | Resonance/2 |
| System | Logic |
| Biofeedback Filter | Charisma |
| VR Matrix Initiative | (Intuition x 2) +1 |
| VR Matrix Initiative Passes | 3 |
Note: No attributes may be in excess of Resonance
Tasks
Threading
Test: Resonance + Software
Outcome: Either creates a new Complex Form with a rating equal to the number of successes OR increases the rating of a current Complex Form by the number of successes (Max - Resonance x2)
Fading: DV = Number of Successes resisted with Willpower + Resonance
Notes: Threading lasts as long as it is sustained. The technomancer is at -2 dice pool for each complex which he is sustaining.
Compile Sprite
Test: Resonance + Compiling (Opposed: Sprite Rating)
Action: Complex
Outcome: Each net success grants user once task.
Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance
Register/Re-Register Sprite
Test: Resonance + Registering (Opposed: Spirits Rating x2)
Action: 1 hour per rating of sprite
Outcome: Each net success grants user one task.
Fading: DV = 2 x successes generated by sprite in opposed test resisted with Willpower + Resonance
Notes: Technomancers may have a maximum number of sprites registered equal to their charisma.
Call Sprite
Test: None
Action: Simple
Outcome: Allows a technomancer to recall a registered sprite from stand by from the matrix
Decompile Sprite
Test: Resonance + Registering (Opposed: Sprites Rating [+ users Resonance if registered]
Action: Complex
Outcome: Each net success reduces the sprites rating by 1. When the sprites rating = 0 it is decompiled.
Fading: DV = 2 x successes generated by sprite in opposed test.